Initial commit of website source

This commit is contained in:
Nathan Schneider 2023-01-30 12:29:06 -07:00
parent a7d972c635
commit d65e34a68d
8 changed files with 287 additions and 0 deletions

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---
permalink: /404.html
layout: default
---
<style type="text/css" media="screen">
.container {
margin: 10px auto;
max-width: 600px;
text-align: center;
}
h1 {
margin: 30px 0;
font-size: 4em;
line-height: 1;
letter-spacing: -1px;
}
</style>
<div class="container">
<h1>404</h1>
<p><strong>Page not found :(</strong></p>
<p>The requested page could not be found.</p>
</div>

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source "https://rubygems.org"
# Hello! This is where you manage which Jekyll version is used to run.
# When you want to use a different version, change it below, save the
# file and run `bundle install`. Run Jekyll with `bundle exec`, like so:
#
# bundle exec jekyll serve
#
# This will help ensure the proper Jekyll version is running.
# Happy Jekylling!
gem "jekyll", "~> 4.3.2"
# This is the default theme for new Jekyll sites. You may change this to anything you like.
gem "minima", "~> 2.5"
# If you want to use GitHub Pages, remove the "gem "jekyll"" above and
# uncomment the line below. To upgrade, run `bundle update github-pages`.
# gem "github-pages", group: :jekyll_plugins
# If you have any plugins, put them here!
group :jekyll_plugins do
gem "jekyll-feed", "~> 0.12"
end
# Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem
# and associated library.
platforms :mingw, :x64_mingw, :mswin, :jruby do
gem "tzinfo", ">= 1", "< 3"
gem "tzinfo-data"
end
# Performance-booster for watching directories on Windows
gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]
# Lock `http_parser.rb` gem to `v0.6.x` on JRuby builds since newer versions of the gem
# do not have a Java counterpart.
gem "http_parser.rb", "~> 0.6.0", :platforms => [:jruby]

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GEM
remote: https://rubygems.org/
specs:
addressable (2.8.1)
public_suffix (>= 2.0.2, < 6.0)
colorator (1.1.0)
concurrent-ruby (1.2.0)
em-websocket (0.5.3)
eventmachine (>= 0.12.9)
http_parser.rb (~> 0)
eventmachine (1.2.7)
ffi (1.15.5)
forwardable-extended (2.6.0)
google-protobuf (3.21.12-x86_64-linux)
http_parser.rb (0.8.0)
i18n (1.12.0)
concurrent-ruby (~> 1.0)
jekyll (4.3.2)
addressable (~> 2.4)
colorator (~> 1.0)
em-websocket (~> 0.5)
i18n (~> 1.0)
jekyll-sass-converter (>= 2.0, < 4.0)
jekyll-watch (~> 2.0)
kramdown (~> 2.3, >= 2.3.1)
kramdown-parser-gfm (~> 1.0)
liquid (~> 4.0)
mercenary (>= 0.3.6, < 0.5)
pathutil (~> 0.9)
rouge (>= 3.0, < 5.0)
safe_yaml (~> 1.0)
terminal-table (>= 1.8, < 4.0)
webrick (~> 1.7)
jekyll-feed (0.17.0)
jekyll (>= 3.7, < 5.0)
jekyll-sass-converter (3.0.0)
sass-embedded (~> 1.54)
jekyll-seo-tag (2.8.0)
jekyll (>= 3.8, < 5.0)
jekyll-watch (2.2.1)
listen (~> 3.0)
kramdown (2.4.0)
rexml
kramdown-parser-gfm (1.1.0)
kramdown (~> 2.0)
liquid (4.0.4)
listen (3.8.0)
rb-fsevent (~> 0.10, >= 0.10.3)
rb-inotify (~> 0.9, >= 0.9.10)
mercenary (0.4.0)
minima (2.5.1)
jekyll (>= 3.5, < 5.0)
jekyll-feed (~> 0.9)
jekyll-seo-tag (~> 2.1)
pathutil (0.16.2)
forwardable-extended (~> 2.6)
public_suffix (5.0.1)
rake (13.0.6)
rb-fsevent (0.11.2)
rb-inotify (0.10.1)
ffi (~> 1.0)
rexml (3.2.5)
rouge (4.0.1)
safe_yaml (1.0.5)
sass-embedded (1.57.1)
google-protobuf (~> 3.21)
rake (>= 10.0.0)
terminal-table (3.0.2)
unicode-display_width (>= 1.1.1, < 3)
unicode-display_width (2.4.2)
webrick (1.8.1)
PLATFORMS
x86_64-linux
DEPENDENCIES
http_parser.rb (~> 0.6.0)
jekyll (~> 4.3.2)
jekyll-feed (~> 0.12)
minima (~> 2.5)
tzinfo (>= 1, < 3)
tzinfo-data
wdm (~> 0.1.1)
BUNDLED WITH
2.3.19

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# Welcome to Jekyll!
#
# This config file is meant for settings that affect your whole blog, values
# which you are expected to set up once and rarely edit after that. If you find
# yourself editing this file very often, consider using Jekyll's data files
# feature for the data you need to update frequently.
#
# For technical reasons, this file is *NOT* reloaded automatically when you use
# 'bundle exec jekyll serve'. If you change this file, please restart the server process.
#
# If you need help with YAML syntax, here are some quick references for you:
# https://learn-the-web.algonquindesign.ca/topics/markdown-yaml-cheat-sheet/#yaml
# https://learnxinyminutes.com/docs/yaml/
#
# Site settings
# These are used to personalize your new site. If you look in the HTML files,
# you will see them accessed via {{ site.title }}, {{ site.email }}, and so on.
# You can create any custom variable you would like, and they will be accessible
# in the templates via {{ site.myvariable }}.
title: "Modpol"
email: medlab@colorado.edu
description: "Turn social platforms into governable spaces"
baseurl: "" # the subpath of your site, e.g. /blog
url: "https://modpol.net" # the base hostname & protocol for your site, e.g. http://example.com
twitter_username: medlabboulder
# Build settings
theme: minima
plugins:
- jekyll-feed
# Exclude from processing.
# The following items will not be processed, by default.
# Any item listed under the `exclude:` key here will be automatically added to
# the internal "default list".
#
# Excluded items can be processed by explicitly listing the directories or
# their entries' file path in the `include:` list.
#
# exclude:
# - .sass-cache/
# - .jekyll-cache/
# - gemfiles/
# - Gemfile
# - Gemfile.lock
# - node_modules/
# - vendor/bundle/
# - vendor/cache/
# - vendor/gems/
# - vendor/ruby/

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---
title: Demo
permalink: /demo/
layout: page
---
## Try the demo server
We have a demo server available where you can try Modpol for Minetest in a multiplayer environment. To conserve resources, it is only online by appointment. Please [contact MEDLab](mailto:medlab@colorado.edu) to schedule an appointment.
To play, follow these instructions. If you have problems, let us know by email.
### Download Minetest
Get the latest version at [Minetest.net](https://www.minetest.net/).
### Join the server
In Minetest, choose the "Join Game" tab. There, enter the following:
* Address: `play.modpol.net`
* Port: `30000`
* Name: Choose a name
* Password: Choose a password
Then click `Connect`. If it is your first time logging in, you will need to type your password again.
### Get comfortable
* To change how your character looks, type `i` to open the inventory menu and choose the `Edit Skin` tab on top.
* Learn the basic controls and much more at the [Minetest wiki](https://wiki.minetest.net/Getting_Started#Basic_Controls). (Hint: If you've played Minecraft before, the controls are pretty much the same!)
### Enter Modpol
To start interacting with Modpol in the game, type `/mp [Enter]`.

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---
title: Docs
permalink: /docs/
layout: page
---
## Basics
Modpol is built around groups called *orgs*. At the base is an org with all users in it, called `Root` by default. *Modules* enable people to do things within orgs, such as decide on membership, grant powers to the org, and much more. To get started in Minetest:
* Type the command `/mp`
* Select the org `Root`
* Choose one of its modules to make new orgs and craft their behavior
Modules can be nested in each other, so one module can rely on another module to accomplish a process. Users might use a module to unilaterally carry out actions in the game, or the module might require a group decision to do so. Users can also change the modules available to users of a given org. There are currently two ways of doing this:
* Admins can remove modules from the list of modules loaded in `modpol_core/api.lua` and `modpol_minetest/api.lua`. This will make those modules no longer available to any user.
* Players can change the modules available in a given org from within the program using the `Change modules` module. Removed modules can be re-added in any org by using `Change modules` again.
Modpol should give you the ability to do whatever kind of politics you want with your modules. If there is something you would like to do that is not available, [develop a module for it](https://gitlab.com/medlabboulder/modpol/-/wikis/Module-Writing-Guide) (or ask us for help!).
## Developers
Developer documentation is currently located at the [repo wiki on GitLab](https://gitlab.com/medlabboulder/modpol/-/wikis/home).

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---
layout: page
permalink: /
---
## Turn social platforms into governable spaces
![](/assets/empire-modpol.png "empire-modpol")
## Gamers: Form groups, make decisions your way
Modpol enables online communities to design their own governance structures by assembling modules—choosing from existing ones or creating your own.
[Play the Minetest demo server](demo), or download the [Minetest mod at ContentDB](https://content.minetest.net/packages/ntnsndr/modpol/).
## Developers: Adapt our code to your platform
Modpol is written in Lua, and it can be adapted to any platform that uses Lua as an extension language.
[Explore the code, docs, and wiki at GitLab](https://gitlab.com/medlabboulder/modpol/).
## Visionaries: Shape the future of online governance
Modpol implements a framework called "[modular politics](https://metagov.org/modpol)," a vision for creative, evolutionary systems for online self-governance. It challenges the widespread the tendency for "[implicit feudalism](https://ntnsndr.in/ImplicitFeudalism)," the top-down power structures that are the norm in online spaces.
[Read more at _Hackernoon_](https://hackernoon.com/modpol-is-a-self-governance-toolkit-for-communities-in-online-worlds).
## Get in touch
Modpol is a project of the [Media Economies Design Lab](https://colorado.edu/lab/medlab) at the University of Colorado Boulder, in collaboration with the [Metagovernance Project](https://metagov.org).
Find us via [email](mailto:medlab@colorado.edu) or [Matrix](https://app.element.io/#/room/#minetest-modpol:matrix.org).