Initial commit of website source
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404.html
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404.html
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---
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permalink: /404.html
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layout: default
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---
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<style type="text/css" media="screen">
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.container {
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margin: 10px auto;
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max-width: 600px;
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text-align: center;
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}
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h1 {
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margin: 30px 0;
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font-size: 4em;
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line-height: 1;
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letter-spacing: -1px;
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}
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</style>
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<div class="container">
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<h1>404</h1>
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<p><strong>Page not found :(</strong></p>
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<p>The requested page could not be found.</p>
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</div>
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33
Gemfile
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33
Gemfile
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source "https://rubygems.org"
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# Hello! This is where you manage which Jekyll version is used to run.
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# When you want to use a different version, change it below, save the
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# file and run `bundle install`. Run Jekyll with `bundle exec`, like so:
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#
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# bundle exec jekyll serve
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#
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# This will help ensure the proper Jekyll version is running.
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# Happy Jekylling!
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gem "jekyll", "~> 4.3.2"
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# This is the default theme for new Jekyll sites. You may change this to anything you like.
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gem "minima", "~> 2.5"
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# If you want to use GitHub Pages, remove the "gem "jekyll"" above and
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# uncomment the line below. To upgrade, run `bundle update github-pages`.
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# gem "github-pages", group: :jekyll_plugins
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# If you have any plugins, put them here!
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group :jekyll_plugins do
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gem "jekyll-feed", "~> 0.12"
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end
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# Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem
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# and associated library.
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platforms :mingw, :x64_mingw, :mswin, :jruby do
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gem "tzinfo", ">= 1", "< 3"
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gem "tzinfo-data"
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end
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# Performance-booster for watching directories on Windows
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gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]
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# Lock `http_parser.rb` gem to `v0.6.x` on JRuby builds since newer versions of the gem
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# do not have a Java counterpart.
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gem "http_parser.rb", "~> 0.6.0", :platforms => [:jruby]
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86
Gemfile.lock
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86
Gemfile.lock
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GEM
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remote: https://rubygems.org/
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specs:
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addressable (2.8.1)
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public_suffix (>= 2.0.2, < 6.0)
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colorator (1.1.0)
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concurrent-ruby (1.2.0)
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em-websocket (0.5.3)
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eventmachine (>= 0.12.9)
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http_parser.rb (~> 0)
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eventmachine (1.2.7)
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ffi (1.15.5)
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forwardable-extended (2.6.0)
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google-protobuf (3.21.12-x86_64-linux)
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http_parser.rb (0.8.0)
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i18n (1.12.0)
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concurrent-ruby (~> 1.0)
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jekyll (4.3.2)
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addressable (~> 2.4)
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colorator (~> 1.0)
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em-websocket (~> 0.5)
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i18n (~> 1.0)
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jekyll-sass-converter (>= 2.0, < 4.0)
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jekyll-watch (~> 2.0)
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kramdown (~> 2.3, >= 2.3.1)
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kramdown-parser-gfm (~> 1.0)
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liquid (~> 4.0)
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mercenary (>= 0.3.6, < 0.5)
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pathutil (~> 0.9)
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rouge (>= 3.0, < 5.0)
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safe_yaml (~> 1.0)
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terminal-table (>= 1.8, < 4.0)
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webrick (~> 1.7)
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jekyll-feed (0.17.0)
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jekyll (>= 3.7, < 5.0)
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jekyll-sass-converter (3.0.0)
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sass-embedded (~> 1.54)
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jekyll-seo-tag (2.8.0)
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jekyll (>= 3.8, < 5.0)
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jekyll-watch (2.2.1)
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listen (~> 3.0)
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kramdown (2.4.0)
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rexml
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kramdown-parser-gfm (1.1.0)
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kramdown (~> 2.0)
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liquid (4.0.4)
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listen (3.8.0)
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rb-fsevent (~> 0.10, >= 0.10.3)
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rb-inotify (~> 0.9, >= 0.9.10)
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mercenary (0.4.0)
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minima (2.5.1)
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jekyll (>= 3.5, < 5.0)
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jekyll-feed (~> 0.9)
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jekyll-seo-tag (~> 2.1)
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pathutil (0.16.2)
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forwardable-extended (~> 2.6)
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public_suffix (5.0.1)
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rake (13.0.6)
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rb-fsevent (0.11.2)
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rb-inotify (0.10.1)
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ffi (~> 1.0)
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rexml (3.2.5)
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rouge (4.0.1)
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safe_yaml (1.0.5)
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sass-embedded (1.57.1)
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google-protobuf (~> 3.21)
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rake (>= 10.0.0)
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terminal-table (3.0.2)
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unicode-display_width (>= 1.1.1, < 3)
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unicode-display_width (2.4.2)
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webrick (1.8.1)
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PLATFORMS
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x86_64-linux
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DEPENDENCIES
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http_parser.rb (~> 0.6.0)
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jekyll (~> 4.3.2)
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jekyll-feed (~> 0.12)
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minima (~> 2.5)
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tzinfo (>= 1, < 3)
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tzinfo-data
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wdm (~> 0.1.1)
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BUNDLED WITH
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2.3.19
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51
_config.yml
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_config.yml
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# Welcome to Jekyll!
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#
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# This config file is meant for settings that affect your whole blog, values
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# which you are expected to set up once and rarely edit after that. If you find
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# yourself editing this file very often, consider using Jekyll's data files
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# feature for the data you need to update frequently.
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#
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# For technical reasons, this file is *NOT* reloaded automatically when you use
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# 'bundle exec jekyll serve'. If you change this file, please restart the server process.
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#
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# If you need help with YAML syntax, here are some quick references for you:
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# https://learn-the-web.algonquindesign.ca/topics/markdown-yaml-cheat-sheet/#yaml
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# https://learnxinyminutes.com/docs/yaml/
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#
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# Site settings
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# These are used to personalize your new site. If you look in the HTML files,
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# you will see them accessed via {{ site.title }}, {{ site.email }}, and so on.
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# You can create any custom variable you would like, and they will be accessible
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# in the templates via {{ site.myvariable }}.
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title: "Modpol"
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email: medlab@colorado.edu
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description: "Turn social platforms into governable spaces"
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baseurl: "" # the subpath of your site, e.g. /blog
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url: "https://modpol.net" # the base hostname & protocol for your site, e.g. http://example.com
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twitter_username: medlabboulder
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# Build settings
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theme: minima
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plugins:
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- jekyll-feed
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# Exclude from processing.
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# The following items will not be processed, by default.
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# Any item listed under the `exclude:` key here will be automatically added to
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# the internal "default list".
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#
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# Excluded items can be processed by explicitly listing the directories or
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# their entries' file path in the `include:` list.
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#
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# exclude:
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# - .sass-cache/
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# - .jekyll-cache/
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# - gemfiles/
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# - Gemfile
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# - Gemfile.lock
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# - node_modules/
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# - vendor/bundle/
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# - vendor/cache/
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# - vendor/gems/
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# - vendor/ruby/
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BIN
assets/empire-modpol.png
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BIN
assets/empire-modpol.png
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After Width: | Height: | Size: 588 KiB |
35
demo.md
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demo.md
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---
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title: Demo
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permalink: /demo/
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layout: page
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---
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## Try the demo server
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We have a demo server available where you can try Modpol for Minetest in a multiplayer environment. To conserve resources, it is only online by appointment. Please [contact MEDLab](mailto:medlab@colorado.edu) to schedule an appointment.
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To play, follow these instructions. If you have problems, let us know by email.
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### Download Minetest
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Get the latest version at [Minetest.net](https://www.minetest.net/).
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### Join the server
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In Minetest, choose the "Join Game" tab. There, enter the following:
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* Address: `play.modpol.net`
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* Port: `30000`
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* Name: Choose a name
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* Password: Choose a password
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Then click `Connect`. If it is your first time logging in, you will need to type your password again.
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### Get comfortable
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* To change how your character looks, type `i` to open the inventory menu and choose the `Edit Skin` tab on top.
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* Learn the basic controls and much more at the [Minetest wiki](https://wiki.minetest.net/Getting_Started#Basic_Controls). (Hint: If you've played Minecraft before, the controls are pretty much the same!)
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### Enter Modpol
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To start interacting with Modpol in the game, type `/mp [Enter]`.
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24
docs.md
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docs.md
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---
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title: Docs
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permalink: /docs/
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layout: page
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---
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## Basics
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Modpol is built around groups called *orgs*. At the base is an org with all users in it, called `Root` by default. *Modules* enable people to do things within orgs, such as decide on membership, grant powers to the org, and much more. To get started in Minetest:
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* Type the command `/mp`
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* Select the org `Root`
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* Choose one of its modules to make new orgs and craft their behavior
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Modules can be nested in each other, so one module can rely on another module to accomplish a process. Users might use a module to unilaterally carry out actions in the game, or the module might require a group decision to do so. Users can also change the modules available to users of a given org. There are currently two ways of doing this:
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* Admins can remove modules from the list of modules loaded in `modpol_core/api.lua` and `modpol_minetest/api.lua`. This will make those modules no longer available to any user.
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* Players can change the modules available in a given org from within the program using the `Change modules` module. Removed modules can be re-added in any org by using `Change modules` again.
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Modpol should give you the ability to do whatever kind of politics you want with your modules. If there is something you would like to do that is not available, [develop a module for it](https://gitlab.com/medlabboulder/modpol/-/wikis/Module-Writing-Guide) (or ask us for help!).
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## Developers
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Developer documentation is currently located at the [repo wiki on GitLab](https://gitlab.com/medlabboulder/modpol/-/wikis/home).
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33
index.md
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index.md
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---
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layout: page
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permalink: /
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---
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## Turn social platforms into governable spaces
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## Gamers: Form groups, make decisions your way
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Modpol enables online communities to design their own governance structures by assembling modules—choosing from existing ones or creating your own.
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[Play the Minetest demo server](demo), or download the [Minetest mod at ContentDB](https://content.minetest.net/packages/ntnsndr/modpol/).
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## Developers: Adapt our code to your platform
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Modpol is written in Lua, and it can be adapted to any platform that uses Lua as an extension language.
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[Explore the code, docs, and wiki at GitLab](https://gitlab.com/medlabboulder/modpol/).
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## Visionaries: Shape the future of online governance
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Modpol implements a framework called "[modular politics](https://metagov.org/modpol)," a vision for creative, evolutionary systems for online self-governance. It challenges the widespread the tendency for "[implicit feudalism](https://ntnsndr.in/ImplicitFeudalism)," the top-down power structures that are the norm in online spaces.
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[Read more at _Hackernoon_](https://hackernoon.com/modpol-is-a-self-governance-toolkit-for-communities-in-online-worlds).
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## Get in touch
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Modpol is a project of the [Media Economies Design Lab](https://colorado.edu/lab/medlab) at the University of Colorado Boulder, in collaboration with the [Metagovernance Project](https://metagov.org).
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Find us via [email](mailto:medlab@colorado.edu) or [Matrix](https://app.element.io/#/room/#minetest-modpol:matrix.org).
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