- views/mods/details.ejs: Detailed mod information and management page
- views/mods/index.ejs: Main mod management interface with world selection
- views/worlds/details.ejs: World configuration and settings page
- views/worlds/new.ejs: New world creation form
These templates were previously ignored but are required for core functionality.
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Co-Authored-By: Claude <noreply@anthropic.com>
## Major Features Added
### Configuration-Based Mod Management
- Implement proper Luanti mod system using load_mod_* entries in world.mt
- Add mod enable/disable via configuration instead of file copying
- Support both global mods (config-enabled) and world mods (physically installed)
- Clear UI distinction with badges: "Global (Enabled)", "World Copy", "Missing"
- Automatic registry verification to sync database with filesystem state
### Game ID Alias System
- Fix minetest_game/minetest technical debt with proper alias mapping
- Map minetest_game → minetest for world.mt files (matches Luanti internal behavior)
- Reference: c9d4c33174/src/content/subgames.cpp (L21)
### Navigation Improvements
- Fix navigation menu spacing and text overflow issues
- Change "Configuration" to "Config" for better fit
- Implement responsive font sizing with clamp() for better scaling
- Even distribution of nav buttons across full width
### Package Registry Enhancements
- Add verifyAndCleanRegistry() to automatically remove stale package entries
- Periodic verification (every 5 minutes) to keep registry in sync with filesystem
- Fix "already installed" errors for manually deleted packages
- Integration across dashboard, ContentDB, and installation workflows
## Technical Improvements
### Mod System Architecture
- Enhanced ConfigParser to handle load_mod_* entries in world.mt files
- Support for both configuration-based and file-based mod installations
- Proper mod type detection and management workflows
- Updated world details to show comprehensive mod information
### UI/UX Enhancements
- Responsive navigation with proper text scaling
- Improved mod management interface with clear action buttons
- Better visual hierarchy and status indicators
- Enhanced error handling and user feedback
### Code Quality
- Clean up gitignore to properly exclude runtime files
- Add package-lock.json for consistent dependency management
- Remove excess runtime database and log files
- Add .claude/ directory to gitignore
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major server management fixes:
- Replace Flatpak-specific pkill with universal process tree termination using pstree + process.kill()
- Fix signal format errors (SIGTERM/SIGKILL instead of TERM/KILL strings)
- Add 5-second cooldown after server stop to prevent race conditions with external detection
- Enable Stop Server button for external servers in UI
- Implement proper timeout handling with process tree killing
ContentDB improvements:
- Fix download retry logic and "closed" error by preventing concurrent zip extraction
- Implement smart root directory detection and stripping during package extraction
- Add game-specific timeout handling (8s for VoxeLibre vs 3s for simple games)
World creation fixes:
- Make world creation asynchronous to prevent browser hangs
- Add WebSocket notifications for world creation completion status
Other improvements:
- Remove excessive debug logging
- Improve error handling and user feedback throughout the application
- Clean up temporary files and unnecessary logging
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
A modern web interface for Luanti (Minetest) server management with ContentDB integration.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>