Read the review card fill from localStorage before picking a new one.
The review screen’s effect ran before draft hydration, so reload always generated a fresh color and overwrote the stored one. Co-authored-by: Cursor <cursoragent@cursor.com>
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import type { CreateFlowState } from "../types";
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import {
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isPreviewSurfaceColor,
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randomPreviewSurfaceColor,
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} from "../../../../lib/create/previewSurfaceColor";
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import {
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readAnonymousCreateFlowState,
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writeAnonymousCreateFlowState,
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} from "./anonymousDraftStorage";
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function validPreviewSurfaceColor(
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value: string | undefined,
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): string | undefined {
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return typeof value === "string" && isPreviewSurfaceColor(value)
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? value
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: undefined;
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}
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/** Existing draft fill from React state or localStorage, if it is a stored hsl. */
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export function readDraftPreviewSurfaceColor(
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storedFallback?: string,
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): string | undefined {
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return (
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validPreviewSurfaceColor(storedFallback) ??
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validPreviewSurfaceColor(
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readAnonymousCreateFlowState().previewSurfaceColor,
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)
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);
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}
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/**
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* Keep a fallback fill on the anonymous draft immediately. The provider’s
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* first mirrored write is skipped, so waiting on React state loses the color
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* across reload. `state` is merged so a write before hydrate does not drop
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* other draft fields already in memory.
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*/
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export function persistDraftPreviewSurfaceColor(
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color: string,
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state: CreateFlowState = {},
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): void {
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const next = validPreviewSurfaceColor(color);
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if (!next) return;
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const current = readAnonymousCreateFlowState();
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const stored = validPreviewSurfaceColor(current.previewSurfaceColor);
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writeAnonymousCreateFlowState({
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...current,
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...state,
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previewSurfaceColor: stored ?? next,
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});
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}
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/**
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* Reuse the draft fill when one exists; otherwise pick one and write it now.
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* Reads localStorage itself so a child effect can run before context hydrates.
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*/
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export function resolvePreviewSurfaceFallback(
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storedFallback?: string,
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): string {
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const existing = readDraftPreviewSurfaceColor(storedFallback);
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if (existing) return existing;
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const color = randomPreviewSurfaceColor();
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persistDraftPreviewSurfaceColor(color);
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return color;
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}
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