Added Rules functionality
This commit is contained in:
465
index.html
465
index.html
@@ -7,27 +7,61 @@
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<body>
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<h1>Monopoly Ledger</h1>
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<div id="setup">
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<div id="setup" class="section">
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<h2>Setup</h2>
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<div class="wrap">
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<label for="numPlayers">Number of Players:</label>
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<input type="number" id="numPlayers">
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<br>
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<label for="startingValue">Starting Value:</label>
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<input type="number" id="startingValue">
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<br>
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<button onclick="initialize()">Set</button>
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<label for="numPlayers">Number of Players:</label>
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<input type="number" id="numPlayers">
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<br>
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<label for="startingValue">Starting Balance:</label>
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<input type="number" id="startingValue" value="1500">
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<br>
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<button onclick="initialize()">Begin</button>
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</div>
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</div>
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<div id="balances">
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<div id="rules" class="section">
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<h2>Rules</h2>
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<div class="wrap">
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<select id="ruleSelect">
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<option value="">Preset rules</option>
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<option>Change rules by consensus</option>
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<option>Change rules by majority vote</option>
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<option>Pay rents to pot</option>
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<option>Pay rents to all other players</option>
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<option>Pay levies to the pot</option>
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<option>Pot distributed to player who rolls doubles</option>
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<option>Property levy on passing Go</option>
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<option>Wealth levy on passing Go</option>
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<option>Inflation levy on money every full round of turns</option>
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<option>Distribute basic income every full round</option>
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<option>Ban on trades or gifts of assets</option>
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<option>Allow fractional ownership and revenues</option>
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<option>Goal: Every player builds first hotel</option>
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<option>Goal: Hotel on every buildable space</option>
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<option>Goal: Use the pot as the bank and bankrupt the pot</option>
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</select>
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<br>
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<input type="text" id="customRuleInput" placeholder="Enter custom rule">
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<button onclick="addCustomRule()">Add Custom Rule</button>
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</div>
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<div>
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<ul id="chosenRulesList"></ul>
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</div>
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</div>
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<div id="section" class="section">
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<h2>Balances</h2>
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<div id="output"></div>
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</div>
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<div id="transactions">
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<div id="transactions" class="section">
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<h2>Transactions</h2>
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<form id="transactionsForm" onsubmit="event.preventDefault();">
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@@ -54,34 +88,34 @@
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</div>
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<div id="levies">
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<div id="levies" class="section">
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<h2>Levies</h2>
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<div class="wrap">
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<label for="levyAmount"></label>
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<input type="number" id="levyAmount">
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<label for="levyType"></label>
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<select id="levyType">
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<option value="money">Percentage of Money</option>
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<option value="property">Percentage of Property Values</option>
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<option value="wealth">Percentage of Wealth</option>
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</select>
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<div class="wrap">
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<label for="levyAmount"></label>
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<input type="number" id="levyAmount">
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<label for="levyType"></label>
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<select id="levyType">
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<option value="money">Percentage of Money</option>
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<option value="property">Percentage of Property Values</option>
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<option value="wealth">Percentage of Wealth</option>
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</select>
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<br />
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<label for="levyDestination"></label>
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<select id="levyDestination">
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<option value="bank">To the Bank</option>
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<option value="pot">To the Pot</option>
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</select>
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<br />
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<label for="levyDestination"></label>
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<select id="levyDestination">
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<option value="bank">To the Bank</option>
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<option value="pot">To the Pot</option>
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</select>
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<br />
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<button onclick="applyLevy()">Submit</button>
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<br />
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<button onclick="applyLevy()">Submit</button>
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</div>
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</div>
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<div id="propertyList">
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<div id="propertyList" class="section">
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<h2>Properties</h2>
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<ul id="propertyItems"></ul>
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</div>
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@@ -142,84 +176,84 @@
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// Add more properties as needed
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];
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function printBalances() {
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var output = document.getElementById("output");
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output.innerHTML = "";
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function printBalances() {
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var output = document.getElementById("output");
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output.innerHTML = "";
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// Create the table element
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var table = document.createElement("table");
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table.classList.add("centered-table"); // Add CSS class for centering the table
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// Create the table element
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var table = document.createElement("table");
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table.classList.add("centered-table"); // Add CSS class for centering the table
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// Create the table header row
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var headerRow = document.createElement("tr");
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var headers = ["Player", "Money", "Property"];
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// Create the table header row
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var headerRow = document.createElement("tr");
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var headers = ["Player", "Money", "Property"];
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headers.forEach(function(headerText) {
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var headerCell = document.createElement("th");
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headerCell.textContent = headerText;
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headerRow.appendChild(headerCell);
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});
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headers.forEach(function(headerText) {
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var headerCell = document.createElement("th");
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headerCell.textContent = headerText;
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headerRow.appendChild(headerCell);
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});
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table.appendChild(headerRow);
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table.appendChild(headerRow);
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// Create the table rows for each player
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accounts.forEach(function(account) {
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var playerName = account[0];
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var money = account[1];
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var combinedPropertyValue = (playerName !== "Pot") ? calculateCombinedPropertyValue(playerName) : "";
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// Create the table rows for each player
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accounts.forEach(function(account) {
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var playerName = account[0];
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var money = account[1];
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var combinedPropertyValue = (playerName !== "Pot") ? calculateCombinedPropertyValue(playerName) : "";
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var row = document.createElement("tr");
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var row = document.createElement("tr");
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var playerNameCell = document.createElement("td");
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playerNameCell.textContent = playerName;
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row.appendChild(playerNameCell);
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var playerNameCell = document.createElement("td");
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playerNameCell.textContent = playerName;
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row.appendChild(playerNameCell);
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var moneyCell = document.createElement("td");
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moneyCell.textContent = money;
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row.appendChild(moneyCell);
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var moneyCell = document.createElement("td");
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moneyCell.textContent = money;
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row.appendChild(moneyCell);
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var combinedPropertyValueCell = document.createElement("td");
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combinedPropertyValueCell.textContent = (playerName !== "Pot") ? combinedPropertyValue : "";
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row.appendChild(combinedPropertyValueCell);
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var combinedPropertyValueCell = document.createElement("td");
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combinedPropertyValueCell.textContent = (playerName !== "Pot") ? combinedPropertyValue : "";
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row.appendChild(combinedPropertyValueCell);
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table.appendChild(row);
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});
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table.appendChild(row);
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});
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output.appendChild(table);
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}
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output.appendChild(table);
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}
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function calculateCombinedPropertyValue(playerName) {
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var combinedValue = calculatePropertyValue(playerName) + calculateImprovementsValue(playerName);
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return combinedValue;
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}
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function calculateCombinedPropertyValue(playerName) {
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var combinedValue = calculatePropertyValue(playerName) + calculateImprovementsValue(playerName);
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return combinedValue;
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}
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function calculatePropertyValue(playerName) {
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var propertyValue = 0;
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function calculatePropertyValue(playerName) {
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var propertyValue = 0;
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properties.forEach(function(property) {
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if (property.owner === playerName) {
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propertyValue += property.price;
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}
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});
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properties.forEach(function(property) {
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if (property.owner === playerName) {
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propertyValue += property.price;
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}
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});
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return propertyValue;
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}
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return propertyValue;
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}
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function calculateImprovementsValue(playerName) {
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var improvementsValue = 0;
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function calculateImprovementsValue(playerName) {
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var improvementsValue = 0;
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properties.forEach(function(property) {
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if (property.owner === playerName) {
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improvementsValue += property.improvements;
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}
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});
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properties.forEach(function(property) {
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if (property.owner === playerName) {
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improvementsValue += property.improvements;
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}
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});
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return improvementsValue;
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}
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return improvementsValue;
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}
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function initialize() {
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async function initialize() {
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var numPlayersInput = document.getElementById("numPlayers");
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var startingValueInput = document.getElementById("startingValue");
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@@ -246,6 +280,9 @@ function calculateImprovementsValue(playerName) {
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printBalances();
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generatePlayerOptions();
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// Rules
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resetRuleDropdown();
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}
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function resetPropertyOwners() {
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@@ -292,13 +329,13 @@ function calculateImprovementsValue(playerName) {
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toAccSelect.add(allOption.cloneNode(true));
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}
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function generatePropertyList() {
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var propertyItems = document.getElementById("propertyItems");
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propertyItems.innerHTML = ""; // Clear existing property list
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function generatePropertyList() {
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var propertyItems = document.getElementById("propertyItems");
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propertyItems.innerHTML = ""; // Clear existing property list
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properties.forEach(function(property) {
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var listItem = document.createElement("li");
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listItem.innerHTML = `
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properties.forEach(function(property) {
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var listItem = document.createElement("li");
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listItem.innerHTML = `
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<select class="ownershipDropdown" onchange="updateOwnership(this.value, '${property.name}')">
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<option value="none">None</option>
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${generatePlayerOptionsHTML()}
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@@ -306,9 +343,9 @@ function generatePropertyList() {
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${property.name} (${property.price})
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<input type="number" class="improvementsInput" onchange="updateImprovements(this.value, '${property.name}')" value="${property.improvements}">
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`;
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propertyItems.appendChild(listItem);
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});
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}
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propertyItems.appendChild(listItem);
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});
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}
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function updateOwnership(player, propertyName) {
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properties.forEach(function(property) {
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@@ -320,18 +357,18 @@ function generatePropertyList() {
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printBalances();
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}
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function updateImprovements(value, propertyName) {
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if (value == "") {
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value = 0;
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}
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var newValue = parseInt(value);
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properties.forEach(function(property) {
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function updateImprovements(value, propertyName) {
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if (value == "") {
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value = 0;
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}
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var newValue = parseInt(value);
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properties.forEach(function(property) {
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if (property.name === propertyName) {
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property.improvements = newValue;
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return;
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}
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});
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printBalances();
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printBalances();
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}
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function generatePlayerOptionsHTML() {
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@@ -345,92 +382,93 @@ function generatePropertyList() {
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}
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function applyLevy() {
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var levyAmountInput = document.getElementById("levyAmount");
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var levyTypeSelect = document.getElementById("levyType");
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var levyDestinationSelect = document.getElementById("levyDestination");
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function applyLevy() {
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var levyAmountInput = document.getElementById("levyAmount");
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var levyTypeSelect = document.getElementById("levyType");
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var levyDestinationSelect = document.getElementById("levyDestination");
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var levyAmount = parseFloat(levyAmountInput.value);
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var levyType = levyTypeSelect.value;
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var levyDestination = levyDestinationSelect.value;
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var levyAmount = parseFloat(levyAmountInput.value);
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var levyType = levyTypeSelect.value;
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var levyDestination = levyDestinationSelect.value;
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if (isNaN(levyAmount) || levyAmount <= 0) {
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alert("Invalid levy amount. Please enter a valid number greater than zero.");
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return;
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}
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if (isNaN(levyAmount) || levyAmount <= 0) {
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alert("Invalid levy amount. Please enter a valid number greater than zero.");
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return;
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}
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switch (levyType) {
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case "money":
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levyBasedOnMoney(levyAmount, levyDestination);
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break;
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case "property":
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levyBasedOnPropertyValues(levyAmount, levyDestination);
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break;
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case "wealth":
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levyBasedOnWealth(levyAmount, levyDestination);
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break;
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default:
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alert("Invalid levy type. Please select a valid levy type.");
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return;
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}
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switch (levyType) {
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case "money":
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levyBasedOnMoney(levyAmount, levyDestination);
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break;
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case "property":
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levyBasedOnPropertyValues(levyAmount, levyDestination);
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break;
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case "wealth":
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levyBasedOnWealth(levyAmount, levyDestination);
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break;
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default:
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alert("Invalid levy type. Please select a valid levy type.");
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return;
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}
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printBalances();
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}
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function levyBasedOnMoney(levyAmount, levyDestination) {
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accounts.forEach(function (account) {
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var money = account[1];
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var levy = Math.round(money * (levyAmount / 100));
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if (levyDestination === "pot") {
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account[1] -= levy;
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accounts[0][1] += levy; // Add to the pot
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} else {
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account[1] -= levy; // Remove from account
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}
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});
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}
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function levyBasedOnPropertyValues(levyAmount, levyDestination) {
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accounts.forEach(function (account) {
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var playerPropertyValues = 0;
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properties.forEach(function (property) {
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if (property.owner === account[0]) {
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playerPropertyValues += (property.price + property.improvements);
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printBalances();
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}
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});
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var levy = Math.round(playerPropertyValues * (levyAmount / 100));
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if (levyDestination === "pot") {
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account[1] -= levy;
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accounts[0][1] += levy; // Add to the pot
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} else {
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account[1] -= levy; // Remove from account
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}
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});
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}
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function levyBasedOnWealth(levyAmount, levyDestination) {
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accounts.forEach(function (account) {
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var money = account[1];
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var levy = Math.round(money * (levyAmount / 100));
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properties.forEach(function (property) {
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if (property.owner === account[0]) {
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levy += Math.round((property.price + property.improvements) * (levyAmount / 100));
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function levyBasedOnMoney(levyAmount, levyDestination) {
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accounts.forEach(function (account) {
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var money = account[1];
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var levy = Math.round(money * (levyAmount / 100));
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if (levyDestination === "pot") {
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account[1] -= levy;
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accounts[0][1] += levy; // Add to the pot
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} else {
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account[1] -= levy; // Remove from account
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}
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});
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}
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});
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if (levyDestination === "pot") {
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account[1] -= levy;
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accounts[0][1] += levy; // Add to the pot
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} else {
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account[1] -= levy; // Remove from account
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}
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});
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}
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function levyBasedOnPropertyValues(levyAmount, levyDestination) {
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accounts.forEach(function (account) {
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var playerPropertyValues = 0;
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properties.forEach(function (property) {
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if (property.owner === account[0]) {
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playerPropertyValues += (property.price + property.improvements);
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}
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});
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var levy = Math.round(playerPropertyValues * (levyAmount / 100));
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if (levyDestination === "pot") {
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account[1] -= levy;
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accounts[0][1] += levy; // Add to the pot
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} else {
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account[1] -= levy; // Remove from account
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}
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});
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}
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function levyBasedOnWealth(levyAmount, levyDestination) {
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accounts.forEach(function (account) {
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var money = account[1];
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var levy = Math.round(money * (levyAmount / 100));
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properties.forEach(function (property) {
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if (property.owner === account[0]) {
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levy += Math.round((property.price + property.improvements) * (levyAmount / 100));
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}
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});
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if (levyDestination === "pot") {
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account[1] -= levy;
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accounts[0][1] += levy; // Add to the pot
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} else {
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account[1] -= levy; // Remove from account
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}
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});
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}
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// TRANSACTIONS
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function sendMoney() {
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var fromAcc = document.getElementById("fromAcc").value;
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var toAcc = document.getElementById("toAcc").value;
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@@ -469,13 +507,72 @@ function levyBasedOnWealth(levyAmount, levyDestination) {
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}
|
||||
printBalances();
|
||||
}
|
||||
|
||||
// RULES
|
||||
|
||||
// Helper function to add a rule to the chosen rules list
|
||||
function addRuleToList(ruleText) {
|
||||
var ruleList = document.getElementById("chosenRulesList");
|
||||
var ruleItem = document.createElement("li");
|
||||
ruleItem.classList.add("ruleItem");
|
||||
|
||||
var ruleTextElement = document.createElement("span");
|
||||
ruleTextElement.classList.add("ruleText");
|
||||
ruleTextElement.textContent = ruleText;
|
||||
ruleItem.appendChild(ruleTextElement);
|
||||
|
||||
var deleteButton = document.createElement("button");
|
||||
deleteButton.classList.add("deleteButton");
|
||||
deleteButton.textContent = "Delete";
|
||||
deleteButton.onclick = function() {
|
||||
ruleItem.remove(); // Remove the rule item when the delete button is clicked
|
||||
};
|
||||
ruleItem.appendChild(deleteButton);
|
||||
|
||||
ruleList.appendChild(ruleItem);
|
||||
}
|
||||
|
||||
|
||||
// Add an event listener to the dropdown
|
||||
var dropdown = document.getElementById("ruleSelect");
|
||||
dropdown.addEventListener("change", addRule);
|
||||
|
||||
|
||||
function addRule() {
|
||||
var selectedOption = dropdown.options[dropdown.selectedIndex];
|
||||
// Get the text content of the selected option
|
||||
var ruleText = selectedOption.textContent;
|
||||
addRuleToList(ruleText);
|
||||
resetRuleDropdown();
|
||||
}
|
||||
|
||||
// Function to handle adding a custom rule to the chosen rules list
|
||||
function addCustomRule() {
|
||||
var customRuleInput = document.getElementById("customRuleInput");
|
||||
var customRule = customRuleInput.value.trim();
|
||||
|
||||
if (customRule !== "") {
|
||||
addRuleToList(customRule);
|
||||
customRuleInput.value = ""; // Clear the input field after adding the rule
|
||||
}
|
||||
}
|
||||
|
||||
function resetRuleDropdown() {
|
||||
var dropdown = document.getElementById("ruleSelect");
|
||||
dropdown.selectedIndex = 0; // Reset to the first option ("Choose a rule")
|
||||
}
|
||||
|
||||
// Call the initialize function to set up the game on page load
|
||||
initialize();
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<div id="footer">
|
||||
Monopoly Ledger is a project of the <a href="https://www.colorado.edu/lab/medlab/">Media Economies Design Lab</a> at the University of Colorado Boulder<br />
|
||||
<a href="https://git.medlab.host/MEDLab/MonopolyLedger/">Code</a> is free and open-source on an MIT license
|
||||
</div>
|
||||
<div id="footer">
|
||||
<p>Need help? <a href="https://git.medlab.host/MEDLab/MonopolyLedger/src/main/README.md">See the README</a></p>
|
||||
<p>Monopoly Ledger is a project of the <a href="https://www.colorado.edu/lab/medlab/">Media Economies Design Lab</a> at the University of Colorado Boulder</p>
|
||||
<p><a href="https://git.medlab.host/MEDLab/MonopolyLedger/">Code</a> is free and open-source on an MIT license</p>
|
||||
</div>
|
||||
|
||||
|
||||
</body>
|
||||
|
Reference in New Issue
Block a user