Fix server management issues and improve overall stability

Major server management fixes:
- Replace Flatpak-specific pkill with universal process tree termination using pstree + process.kill()
- Fix signal format errors (SIGTERM/SIGKILL instead of TERM/KILL strings)
- Add 5-second cooldown after server stop to prevent race conditions with external detection
- Enable Stop Server button for external servers in UI
- Implement proper timeout handling with process tree killing

ContentDB improvements:
- Fix download retry logic and "closed" error by preventing concurrent zip extraction
- Implement smart root directory detection and stripping during package extraction
- Add game-specific timeout handling (8s for VoxeLibre vs 3s for simple games)

World creation fixes:
- Make world creation asynchronous to prevent browser hangs
- Add WebSocket notifications for world creation completion status

Other improvements:
- Remove excessive debug logging
- Improve error handling and user feedback throughout the application
- Clean up temporary files and unnecessary logging

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Nathan Schneider
2025-08-24 19:17:38 -06:00
parent 3aed09b60f
commit 2d3b1166fe
15 changed files with 851 additions and 536 deletions

View File

@@ -69,16 +69,6 @@ router.get('/server/status', async (req, res) => {
}
const isExternal = serverManager.serverProcess?.external || false;
console.log('API: serverManager.serverProcess =', serverManager.serverProcess);
console.log('API: isExternal =', isExternal);
console.log('API endpoint returning status:', {
isRunning: status.isRunning,
players: playerList.length, // Use the actual detected player count
playerNames: playerList.map(p => p.name),
statusText: status.isRunning ? 'running' : 'stopped',
isExternal: isExternal
});
res.json({
...status,
@@ -531,4 +521,4 @@ module.exports = {
setSocketIO,
serverManager,
configManager
};
};