Fix server management issues and improve overall stability
Major server management fixes: - Replace Flatpak-specific pkill with universal process tree termination using pstree + process.kill() - Fix signal format errors (SIGTERM/SIGKILL instead of TERM/KILL strings) - Add 5-second cooldown after server stop to prevent race conditions with external detection - Enable Stop Server button for external servers in UI - Implement proper timeout handling with process tree killing ContentDB improvements: - Fix download retry logic and "closed" error by preventing concurrent zip extraction - Implement smart root directory detection and stripping during package extraction - Add game-specific timeout handling (8s for VoxeLibre vs 3s for simple games) World creation fixes: - Make world creation asynchronous to prevent browser hangs - Add WebSocket notifications for world creation completion status Other improvements: - Remove excessive debug logging - Improve error handling and user feedback throughout the application - Clean up temporary files and unnecessary logging 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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app.js
3
app.js
@@ -151,6 +151,9 @@ app.locals.formatUptime = (uptime) => {
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// Initialize API with Socket.IO
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setSocketIO(io);
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// Make Socket.IO available to routes
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app.set('socketio', io);
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// Socket.IO connection handling
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io.on('connection', (socket) => {
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console.log('Client connected:', socket.id);
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