581 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			581 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| <html>
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|   <head>
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|     <title>Monopoly Ledger</title>
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|     <link rel="stylesheet" href="styles.css">
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|   </head>
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|   <body>
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|     <h1>Monopoly Ledger</h1>
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| 
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|     <div id="setup" class="section">
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|       <h2>Setup</h2>
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|       <div class="wrap">
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|         <label for="numPlayers">Number of Players:</label>
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|         <input type="number" id="numPlayers" value="2">
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|         <br>
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|         <label for="startingValue">Starting Balance:</label>
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|         <input type="number" id="startingValue" value="1500">
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|         <br>
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|         <button onclick="initialize()">Begin</button>
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|       </div>
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|     </div>
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| 
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| 
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|     <div id="rules" class="section">
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|       <h2>Rules</h2>
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| 
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|       <div class="wrap">
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|         <select id="ruleSelect">
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|           <option value="">Preset rules</option>
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|           <option>Change rules by consensus</option>
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|           <option>Change rules by majority vote</option>
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|           <option>Pay rents to pot</option>
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|           <option>Pay rents to all other players</option>
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|           <option>Pay levies to the pot</option>
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|           <option>Pot distributed to player who rolls doubles</option>
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|           <option>Property levy on passing Go</option>
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|           <option>Wealth levy on passing Go</option>
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|           <option>Inflation levy on money every full round of turns</option>
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|           <option>Distribute basic income every full round</option>
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|           <option>Ban on trades or gifts of assets</option>
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|           <option>Ban improvements by a player on more than one color on each side of board</option>
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|           <option>Allow fractional ownership and revenues</option>
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|           <option>Goal: Every player builds first hotel</option>
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|           <option>Goal: Hotel on every buildable space</option>
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|           <option>Goal: Use the pot as the bank and bankrupt the pot</option>
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|         </select>
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|         <br>
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|         <input type="text" id="customRuleInput" placeholder="Enter custom rule">
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|         <button onclick="addCustomRule()">Add Custom Rule</button>
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|       </div>
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|       
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|       <div>
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|         <ul id="chosenRulesList"></ul>
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|       </div>
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|     </div>
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| 
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| 
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|     <div id="section" class="section">
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|       <h2>Balances</h2>
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|       <div id="output"></div>
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|     </div>
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| 
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|     
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|     <div id="transactions" class="section">
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|       
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|       <h2>Transactions</h2>
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|       
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|       <form id="transactionsForm" onsubmit="event.preventDefault();">
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|         <label for="fromAcc">From:</label>
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|         <select id="fromAcc">
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|           <option value="pot">Pot</option>
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|           <option value="bank">Bank</option>
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|           <!-- Generate player options dynamically -->
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|         </select>
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|         <br>
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|         <label for="toAcc">To:</label>
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|         <select id="toAcc">
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|           <option value="pot">Pot</option>
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|           <option value="bank">Bank</option>
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|           <!-- Generate player options dynamically -->
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|           <option value="all">All</option>
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|         </select>
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|         <br>
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|         <label for="amount">Amount:</label>
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|         <input type="number" id="amount">
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|         <br>
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|         <button onclick="sendMoney()">Send</button>
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|       </form>
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| 
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|     </div>
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| 
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|     <div id="levies" class="section">
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|       <h2>Levies</h2>
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| 
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|       <div class="wrap">
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|         <label for="levyAmount"></label>
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|         <input type="number" id="levyAmount">
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|         
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|         <label for="levyType"></label>
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|         <select id="levyType">
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|           <option value="money">Percentage of Money</option>
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|           <option value="property">Percentage of Property Values</option>
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|           <option value="wealth">Percentage of Wealth</option>
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|         </select>
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| 
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|         <br />
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|         <label for="levyDestination"></label>
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|         <select id="levyDestination">
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|           <option value="bank">To the Bank</option>
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|           <option value="pot">To the Pot</option>
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|         </select>
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| 
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|         <br />
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|         <button onclick="applyLevy()">Submit</button>
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|       </div>
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|     </div>
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| 
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|     
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|     <div id="propertyList" class="section">
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|       <h2>Properties</h2>
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|       <ul id="propertyItems"></ul>
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|     </div>
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| 
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|     <script>
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|       var numPlayers = 0;
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|       var accounts = [];
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| 
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|       // Property list data
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|       var properties = [
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|           // Brown Properties
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|           { name: "Mediterranean Avenue", owner: "none", improvements: 0, price: 60 },
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|           { name: "Baltic Avenue", owner: "none", improvements: 0, price: 60 },
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|           
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|           // Light Blue Properties
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|           { name: "Oriental Avenue", owner: "none", improvements: 0, price: 100 },
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|           { name: "Vermont Avenue", owner: "none", improvements: 0, price: 100 },
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|           { name: "Connecticut Avenue", owner: "none", improvements: 0, price: 120 },
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|           
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|           // Pink Properties
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|           { name: "St. Charles Place", owner: "none", improvements: 0, price: 140 },
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|           { name: "States Avenue", owner: "none", improvements: 0, price: 140 },
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|           { name: "Virginia Avenue", owner: "none", improvements: 0, price: 160 },
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|           
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|           // Orange Properties
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|           { name: "St. James Place", owner: "none", improvements: 0, price: 180 },
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|           { name: "Tennessee Avenue", owner: "none", improvements: 0, price: 180 },
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|           { name: "New York Avenue", owner: "none", improvements: 0, price: 200 },
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|           
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|           // Red Properties
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|           { name: "Kentucky Avenue", owner: "none", improvements: 0, price: 220 },
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|           { name: "Indiana Avenue", owner: "none", improvements: 0, price: 220 },
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|           { name: "Illinois Avenue", owner: "none", improvements: 0, price: 240 },
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|           
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|           // Yellow Properties
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|           { name: "Atlantic Avenue", owner: "none", improvements: 0, price: 260 },
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|           { name: "Ventnor Avenue", owner: "none", improvements: 0, price: 260 },
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|           { name: "Marvin Gardens", owner: "none", improvements: 0, price: 280 },
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|           
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|           // Green Properties
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|           { name: "Pacific Avenue", owner: "none", improvements: 0, price: 300 },
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|           { name: "North Carolina Avenue", owner: "none", improvements: 0, price: 300 },
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|           { name: "Pennsylvania Avenue", owner: "none", improvements: 0, price: 320 },
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|           
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|           // Dark Blue Properties
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|           { name: "Park Place", owner: "none", improvements: 0, price: 350 },
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|           { name: "Boardwalk", owner: "none", improvements: 0, price: 400 },
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|           
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|           // Railroads
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|           { name: "Reading Railroad", owner: "none", improvements: 0, price: 200 },
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|           { name: "Pennsylvania Railroad", owner: "none", improvements: 0, price: 200 },
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|           { name: "B. & O. Railroad", owner: "none", improvements: 0, price: 200 },
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|           { name: "Short Line Railroad", owner: "none", improvements: 0, price: 200 },
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|           
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|           // Utilities
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|           { name: "Electric Company", owner: "none", improvements: 0, price: 150 },
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|           { name: "Water Works", owner: "none", improvements: 0, price: 150 }
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|           // Add more properties as needed
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|       ];
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| 
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|       function printBalances() {
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|           var output = document.getElementById("output");
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|           output.innerHTML = "";
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| 
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|           // Create the table element
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|           var table = document.createElement("table");
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|           table.classList.add("centered-table"); // Add CSS class for centering the table
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| 
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|           // Create the table header row
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|           var headerRow = document.createElement("tr");
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|           var headers = ["Player", "Money", "Property"];
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| 
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|           headers.forEach(function(headerText) {
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|               var headerCell = document.createElement("th");
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|               headerCell.textContent = headerText;
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|               headerRow.appendChild(headerCell);
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|           });
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| 
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|           table.appendChild(headerRow);
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| 
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|           // Create the table rows for each player
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|           accounts.forEach(function(account) {
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|               var playerName = account[0];
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|               var money = account[1];
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|               var combinedPropertyValue = (playerName !== "Pot") ? calculateCombinedPropertyValue(playerName) : "";
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| 
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|               var row = document.createElement("tr");
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| 
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|               var playerNameCell = document.createElement("td");
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|               playerNameCell.textContent = playerName;
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|               row.appendChild(playerNameCell);
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| 
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|               var moneyCell = document.createElement("td");
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|               moneyCell.textContent = money;
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|               row.appendChild(moneyCell);
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| 
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|               var combinedPropertyValueCell = document.createElement("td");
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|               combinedPropertyValueCell.textContent = (playerName !== "Pot") ? combinedPropertyValue : "";
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|               row.appendChild(combinedPropertyValueCell);
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| 
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|               table.appendChild(row);
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|           });
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| 
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|           output.appendChild(table);
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|       }
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| 
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|       function calculateCombinedPropertyValue(playerName) {
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|           var combinedValue = calculatePropertyValue(playerName) + calculateImprovementsValue(playerName);
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|           return combinedValue;
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|       }
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| 
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| 
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|       function calculatePropertyValue(playerName) {
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|           var propertyValue = 0;
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| 
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|           properties.forEach(function(property) {
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|               if (property.owner === playerName) {
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|                   propertyValue += property.price;
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|               }
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|           });
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| 
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|           return propertyValue;
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|       }
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| 
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|       function calculateImprovementsValue(playerName) {
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|           var improvementsValue = 0;
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| 
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|           properties.forEach(function(property) {
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|               if (property.owner === playerName) {
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|                   improvementsValue += property.improvements;
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|               }
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|           });
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| 
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|           return improvementsValue;
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|       }
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| 
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| 
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|       async function initialize() {
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|           var numPlayersInput = document.getElementById("numPlayers");
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|           var startingValueInput = document.getElementById("startingValue");
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| 
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|           numPlayers = parseInt(numPlayersInput.value);
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|           var startingValue = parseInt(startingValueInput.value);
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| 
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|           if (numPlayers < 2 || isNaN(numPlayers) || isNaN(startingValue)) {
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|               alert("Invalid input. Please enter a valid number of players and starting value.");
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|               return;
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|           }
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| 
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|           accounts = [];
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|           var initialProperties = [...properties]; // Copy the initial properties
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| 
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|           accounts.push(["Pot", 0]);
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|           for (var i = 1; i <= numPlayers; i++) {
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|               accounts.push(["Player " + i, startingValue]);
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|           }
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| 
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|           properties = [...initialProperties]; // Restore the initial properties
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| 
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|           resetPropertyOwners();
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|           generatePropertyList();
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| 
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|           printBalances();
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|           generatePlayerOptions();
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| 
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|           // Rules
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|           resetRuleDropdown();
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|       }
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| 
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|       function resetPropertyOwners() {
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|           // Reset property owners to "none"
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|           for (var i = 0; i < properties.length; i++) {
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|               properties[i].owner = "none";
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|           }
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|       }
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| 
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|       function generatePlayerOptions() {
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|           var fromAccSelect = document.getElementById("fromAcc");
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|           var toAccSelect = document.getElementById("toAcc");
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| 
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|           // Clear existing options
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|           fromAccSelect.innerHTML = "";
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|           toAccSelect.innerHTML = "";
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| 
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|           // Add options for Pot and Bank
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|           var potOption = document.createElement("option");
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|           potOption.value = "pot";
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|           potOption.text = "Pot";
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|           fromAccSelect.add(potOption.cloneNode(true));
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|           toAccSelect.add(potOption.cloneNode(true));
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| 
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|           var bankOption = document.createElement("option");
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|           bankOption.value = "bank";
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|           bankOption.text = "Bank";
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|           fromAccSelect.add(bankOption.cloneNode(true));
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|           toAccSelect.add(bankOption.cloneNode(true));
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| 
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|           // Add player options
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|           for (var i = 1; i <= numPlayers; i++) {
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|               var playerOption = document.createElement("option");
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|               playerOption.value = i.toString();
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|               playerOption.text = "Player " + i;
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|               fromAccSelect.add(playerOption.cloneNode(true));
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|               toAccSelect.add(playerOption.cloneNode(true));
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|           }
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| 
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|           // Add option for "All" to the "To" dropdown
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|           var allOption = document.createElement("option");
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|           allOption.value = "all";
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|           allOption.text = "All";
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|           toAccSelect.add(allOption.cloneNode(true));
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|       }
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| 
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|       function generatePropertyList() {
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|           var propertyItems = document.getElementById("propertyItems");
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|           propertyItems.innerHTML = ""; // Clear existing property list
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| 
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|           properties.forEach(function(property) {
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|               var listItem = document.createElement("li");
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|               listItem.innerHTML = `
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|       <select class="ownershipDropdown" onchange="updateOwnership(this.value, '${property.name}')">
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|         <option value="none">None</option>
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|         ${generatePlayerOptionsHTML()}
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|       </select>
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|       ${property.name} (${property.price})
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|       <input type="number" class="improvementsInput" onchange="updateImprovements(this.value, '${property.name}')" value="${property.improvements}">
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|     `;
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|               propertyItems.appendChild(listItem);
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|           });
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|       }
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| 
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|       function updateOwnership(player, propertyName) {
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|           properties.forEach(function(property) {
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|               if (property.name === propertyName) {
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|                   property.owner = player;
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|                   return;
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|               }
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|           });
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|           printBalances();
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|       }
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|       
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|       function updateImprovements(value, propertyName) {
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|           if (value == "") {
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|               value = 0;
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|           }
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|           var newValue = parseInt(value);
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|           properties.forEach(function(property) {
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|               if (property.name === propertyName) {
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|                   property.improvements = newValue;
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|                   return;
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|               }
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|           });
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|           printBalances();
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|       }
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|       
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|       function generatePlayerOptionsHTML() {
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|           var optionsHTML = "";
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| 
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|           for (var i = 1; i <= numPlayers; i++) {
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|               optionsHTML += `<option value="Player ${i}">Player ${i}</option>`;
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|           }
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| 
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|           return optionsHTML;
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|       }
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| 
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| 
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|       function applyLevy() {
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|           var levyAmountInput = document.getElementById("levyAmount");
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|           var levyTypeSelect = document.getElementById("levyType");
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|           var levyDestinationSelect = document.getElementById("levyDestination");
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| 
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|           var levyAmount = parseFloat(levyAmountInput.value);
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|           var levyType = levyTypeSelect.value;
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|           var levyDestination = levyDestinationSelect.value;
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| 
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|           if (isNaN(levyAmount) || levyAmount <= 0) {
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|               alert("Invalid levy amount. Please enter a valid number greater than zero.");
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|               return;
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|           }
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| 
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|           switch (levyType) {
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|           case "money":
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|               levyBasedOnMoney(levyAmount, levyDestination);
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|               break;
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|           case "property":
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|               levyBasedOnPropertyValues(levyAmount, levyDestination);
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|               break;
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|           case "wealth":
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|               levyBasedOnWealth(levyAmount, levyDestination);
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|               break;
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|           default:
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|               alert("Invalid levy type. Please select a valid levy type.");
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|               return;
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|           }
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| 
 | |
|           printBalances();
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|       }
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| 
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|       function levyBasedOnMoney(levyAmount, levyDestination) {
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|           accounts.forEach(function (account) {
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|               var money = account[1];
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|               var levy = Math.round(money * (levyAmount / 100));
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|               if (levyDestination === "pot") {
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|                   account[1] -= levy;
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|                   accounts[0][1] += levy; // Add to the pot
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|               } else {
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|                   account[1] -= levy; // Remove from account
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|               }
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|           });
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|       }
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| 
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|       function levyBasedOnPropertyValues(levyAmount, levyDestination) {
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|           accounts.forEach(function (account) {
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|               var playerPropertyValues = 0;
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|               properties.forEach(function (property) {
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|                   if (property.owner === account[0]) {
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|                       playerPropertyValues += (property.price + property.improvements);
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|                   }
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|               });
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| 
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|               var levy = Math.round(playerPropertyValues * (levyAmount / 100));
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| 
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|               if (levyDestination === "pot") {
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|                   account[1] -= levy;
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|                   accounts[0][1] += levy; // Add to the pot
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|               } else {
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|                   account[1] -= levy; // Remove from account
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|               }
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|           });
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|       }
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| 
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|       function levyBasedOnWealth(levyAmount, levyDestination) {
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|           accounts.forEach(function (account) {
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|               var money = account[1];
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|               var levy = Math.round(money * (levyAmount / 100));
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| 
 | |
|               properties.forEach(function (property) {
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|                   if (property.owner === account[0]) {
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|                       levy += Math.round((property.price + property.improvements) * (levyAmount / 100));
 | |
|                   }
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|               });
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| 
 | |
|               if (levyDestination === "pot") {
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|                   account[1] -= levy;
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|                   accounts[0][1] += levy; // Add to the pot
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|               } else {
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|                   account[1] -= levy; // Remove from account
 | |
|               }
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|           });
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|       }
 | |
| 
 | |
|       // TRANSACTIONS
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|       
 | |
|       function sendMoney() {
 | |
|           var fromAcc = document.getElementById("fromAcc").value;
 | |
|           var toAcc = document.getElementById("toAcc").value;
 | |
|           var amount = parseInt(document.getElementById("amount").value);
 | |
| 
 | |
|           // DEBIT
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|           if (fromAcc !== "bank") {
 | |
|               if (fromAcc === "pot") {
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|                   fromAcc = 0;
 | |
|               } else {
 | |
|                   fromAcc = parseInt(fromAcc);
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|               }
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|               accounts[fromAcc][1] -= amount;
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|           }
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| 
 | |
|           // CREDIT
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|           if (toAcc !== "bank") {
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|               if (toAcc === "all") {
 | |
|                   var remainder = amount;
 | |
|                   var i = 1;
 | |
|                   while (remainder > 0) {
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|                       if (i !== fromAcc) {
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|                           remainder -= 1;
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|                           accounts[i][1] += 1;
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|                       }
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|                       i = (i % numPlayers) + 1;
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|                   }
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|               } else {
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|                   if (toAcc === "pot") {
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|                       toAcc = 0;
 | |
|                   } else {
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|                       toAcc = parseInt(toAcc);
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|                   }
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|                   accounts[toAcc][1] += amount;
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|               }
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|           }
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|           printBalances();
 | |
|       }
 | |
| 
 | |
|       // RULES
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|       
 | |
|       // Helper function to add a rule to the chosen rules list
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|       function addRuleToList(ruleText) {
 | |
|           var ruleList = document.getElementById("chosenRulesList");
 | |
|           var ruleItem = document.createElement("li");
 | |
|           ruleItem.classList.add("ruleItem");
 | |
| 
 | |
|           var ruleTextElement = document.createElement("span");
 | |
|           ruleTextElement.classList.add("ruleText");
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|           ruleTextElement.textContent = ruleText;
 | |
|           ruleItem.appendChild(ruleTextElement);
 | |
| 
 | |
|           var deleteButton = document.createElement("button");
 | |
|           deleteButton.classList.add("deleteButton");
 | |
|           deleteButton.textContent = "Delete";
 | |
|           deleteButton.onclick = function() {
 | |
|               ruleItem.remove(); // Remove the rule item when the delete button is clicked
 | |
|           };
 | |
|           ruleItem.appendChild(deleteButton);
 | |
| 
 | |
|           ruleList.appendChild(ruleItem);
 | |
|       }
 | |
| 
 | |
|       
 | |
|       // Add an event listener to the dropdown
 | |
|       var dropdown = document.getElementById("ruleSelect");
 | |
|       dropdown.addEventListener("change", addRule);
 | |
| 
 | |
|       
 | |
|       function addRule() {
 | |
|           var selectedOption = dropdown.options[dropdown.selectedIndex];
 | |
|           // Get the text content of the selected option
 | |
|           var ruleText = selectedOption.textContent;
 | |
|           addRuleToList(ruleText);
 | |
|           resetRuleDropdown();
 | |
|       }
 | |
|       
 | |
|       // Function to handle adding a custom rule to the chosen rules list
 | |
|       function addCustomRule() {
 | |
|           var customRuleInput = document.getElementById("customRuleInput");
 | |
|           var customRule = customRuleInput.value.trim();
 | |
| 
 | |
|           if (customRule !== "") {
 | |
|               addRuleToList(customRule);
 | |
|               customRuleInput.value = ""; // Clear the input field after adding the rule
 | |
|           }
 | |
|       }
 | |
| 
 | |
|       function resetRuleDropdown() {
 | |
|           var dropdown = document.getElementById("ruleSelect");
 | |
|           dropdown.selectedIndex = 0; // Reset to the first option ("Choose a rule")
 | |
|       }
 | |
| 
 | |
|       // Call the initialize function to set up the game on page load
 | |
|       initialize();
 | |
| 
 | |
|       
 | |
|       </script>
 | |
| 
 | |
|     <div id="footer">
 | |
|       <p>Need help? <a href="https://git.medlab.host/MEDLab/MonopolyLedger/src/main/README.md">See the README</a></p>
 | |
|       <p>Monopoly Ledger is a project of the <a href="https://www.colorado.edu/lab/medlab/">Media Economies Design Lab</a> at the University of Colorado Boulder</p>
 | |
|       <p><a href="https://git.medlab.host/MEDLab/MonopolyLedger/">Code</a> is free and open-source on an MIT license</p>
 | |
|     </div>
 | |
| 
 | |
|     
 | |
|   </body>
 | |
| </html>
 |