modpol/modpol_core/modules/randomizer.lua

54 lines
1.5 KiB
Lua

--- A utility module that outputs a random result from a set of options
-- @module randomizer
local randomizer = {
name = "Randomizer",
slug = "randomizer",
desc = "A utility module other modules use for random decisions",
hide = true
}
randomizer.data = {
}
-- options_table should be a table of strings
randomizer.config = {
options_table = {},
num_results = 1,
result_table = {}
}
--- Initiate function
-- @function randomizer:initiate
-- @param result Callback if this module is embedded in other modules
function randomizer:initiate(result)
self.data.result = result
self.data.options_table = modpol.util.copy_table(self.config.options_table)
-- if options table is empty, randomizer returns that
if #self.data.options_table == 0 or self.config.num_results == 0 then
if self.data.result then
self.data.result({}) end
self.org:delete_process(self.id)
else
-- otherwise, choose a random result
self.random_loop()
end
end
--- Returns result_table
-- @function randomizer:random_loop
function randomizer:random_loop()
self.data.results = 0
if results == self.config.num_results then
self.data.result(self.data.result_table)
else
math.randomseed(os.time())
local index = math.random(self.data.options_table)
table.insert(self.data.result_table, self.data.options_table[index])
table.remove(self.data.options_table, index)
self.data.results = self.data.results + 1
end
end
modpol.modules.randomizer = randomizer