8aadab1b50
## Major Features Added ### Configuration-Based Mod Management - Implement proper Luanti mod system using load_mod_* entries in world.mt - Add mod enable/disable via configuration instead of file copying - Support both global mods (config-enabled) and world mods (physically installed) - Clear UI distinction with badges: "Global (Enabled)", "World Copy", "Missing" - Automatic registry verification to sync database with filesystem state ### Game ID Alias System - Fix minetest_game/minetest technical debt with proper alias mapping - Map minetest_game → minetest for world.mt files (matches Luanti internal behavior) - Reference: https://github.com/luanti-org/luanti/blob/c9d4c33174c87ede1f49c5fe5e8e49a784798eb6/src/content/subgames.cpp#L21 ### Navigation Improvements - Fix navigation menu spacing and text overflow issues - Change "Configuration" to "Config" for better fit - Implement responsive font sizing with clamp() for better scaling - Even distribution of nav buttons across full width ### Package Registry Enhancements - Add verifyAndCleanRegistry() to automatically remove stale package entries - Periodic verification (every 5 minutes) to keep registry in sync with filesystem - Fix "already installed" errors for manually deleted packages - Integration across dashboard, ContentDB, and installation workflows ## Technical Improvements ### Mod System Architecture - Enhanced ConfigParser to handle load_mod_* entries in world.mt files - Support for both configuration-based and file-based mod installations - Proper mod type detection and management workflows - Updated world details to show comprehensive mod information ### UI/UX Enhancements - Responsive navigation with proper text scaling - Improved mod management interface with clear action buttons - Better visual hierarchy and status indicators - Enhanced error handling and user feedback ### Code Quality - Clean up gitignore to properly exclude runtime files - Add package-lock.json for consistent dependency management - Remove excess runtime database and log files - Add .claude/ directory to gitignore 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
144 lines
1.6 KiB
Plaintext
144 lines
1.6 KiB
Plaintext
# Node.js dependencies
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node_modules/
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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# Database files
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*.db
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*.db-journal
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*.db-wal
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*.db-shm
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*.sqlite
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*.sqlite3
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# Session storage
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sessions.db
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users.db
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# Application data
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data/
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*.log
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security.log*
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# Environment variables
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.env
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.env.local
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.env.development.local
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.env.test.local
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.env.production.local
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# Runtime files
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*.pid
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server.log*
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debug.txt
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# OS generated files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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*~
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# Editor files
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# Claude Code specific files
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.claude/
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# Temporary files
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tmp/
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temp/
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*.tmp
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# Luanti/Minetest specific files (if running locally)
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worlds/
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mods/
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games/
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textures/
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sounds/
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minetest.conf
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debug.txt
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# Backup files
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*.backup
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*.bak*
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backups/
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# Certificate files (if using HTTPS)
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*.pem
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*.key
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*.crt
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*.csr
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# Lock files (keep package-lock.json for consistent installs)
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# package-lock.json
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yarn.lock
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# Coverage directory used by tools like istanbul
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coverage/
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*.lcov
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# nyc test coverage
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.nyc_output
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# ESLint cache
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.eslintcache
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# Optional npm cache directory
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.npm
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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.parcel-cache
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# next.js build output
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.next
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# nuxt.js build output
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.nuxt
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# vuepress build output
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.vuepress/dist
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# Serverless directories
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.serverless
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# FuseBox cache
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.fusebox/
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# DynamoDB Local files
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.dynamodb/
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# Security logs
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security.log*
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# Application logs
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luhost.log*
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hostblock.log*
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app.log*
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error.log*
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access.log*
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# PM2 logs
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logs/
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pids/ |