Files
LuHost/views/worlds/index.ejs
Nathan Schneider 88ebb4c603 Add missing views/worlds/index.ejs and fix gitignore patterns
- Add views/worlds/index.ejs template file to repository
- Update .gitignore to use /worlds/ instead of worlds/ to only exclude root-level worlds directory
- This ensures application view templates are tracked while site-specific Luanti data remains ignored

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-08 11:19:23 -06:00

138 lines
6.7 KiB
Plaintext

<%
const body = `
<div class="page-header">
<div style="display: flex; justify-content: space-between; align-items: flex-start; margin-bottom: 8px;">
<div>
<h2>Worlds Management</h2>
<p class="text-secondary">Manage your Luanti worlds</p>
</div>
<a href="/worlds/new" class="btn btn-primary">Create New World</a>
</div>
</div>
<div id="creatingAlert" class="alert alert-info" style="display: none;">
<strong>Creating world...</strong><br>
<span id="creatingWorldName"></span> is being created.
<div style="margin-top: 8px;">
<div style="width: 100%; height: 6px; background: rgba(255,255,255,0.3); border-radius: 3px;">
<div id="progressBar" style="height: 100%; background: var(--text-light); border-radius: 3px; width: 0%; transition: width 0.3s;"></div>
</div>
</div>
</div>
${typeof worlds !== 'undefined' && worlds.length > 0 ? `
<div class="grid">
${worlds.map(world => `
<div class="card">
<div class="card-header">
<h3>${world.displayName}</h3>
<span class="badge ${world.creativeMode ? 'badge-info' : 'badge-success'}">
${world.creativeMode ? 'Creative' : 'Survival'}
</span>
</div>
<div class="card-body">
${world.description ? `<p class="text-secondary">${world.description}</p>` : ''}
<div class="details">
<div class="detail-item">
<strong>Game:</strong> ${world.gameTitle || world.gameid}
</div>
<div class="detail-item">
<strong>Players:</strong> ${world.playerCount || 0}
</div>
<div class="detail-item">
<strong>PvP:</strong> ${world.enablePvp ? 'Enabled' : 'Disabled'}
</div>
<div class="detail-item">
<strong>Damage:</strong> ${world.enableDamage ? 'Enabled' : 'Disabled'}
</div>
<div class="detail-item">
<strong>Last Modified:</strong> ${new Date(world.lastModified).toLocaleDateString()}
</div>
</div>
</div>
<div class="card-footer">
<a href="/worlds/${world.name}" class="btn btn-primary btn-sm">View Details</a>
<form method="POST" action="/worlds/${world.name}/delete"
style="display: inline;"
onsubmit="return confirmDelete('world', '${world.displayName}')">
${typeof csrfToken !== 'undefined' && csrfToken ? `<input type="hidden" name="_csrf" value="${csrfToken}">` : ''}
<button type="submit" class="btn btn-danger btn-sm">Delete</button>
</form>
</div>
</div>
`).join('')}
</div>
` : `
<div class="empty-state">
<h3>No worlds created yet</h3>
<p>Create your first world to get started with hosting Luanti servers.</p>
<a href="/worlds/new" class="btn btn-primary">Create First World</a>
</div>
`}
`;
%>
<%- include('../layout', {
body: body,
currentPage: 'worlds',
title: title,
inlineScript: `
// Handle world creation progress
document.addEventListener('DOMContentLoaded', function() {
const urlParams = new URLSearchParams(window.location.search);
const creatingWorldName = urlParams.get('creating');
if (creatingWorldName) {
// Show creating alert
const creatingAlert = document.getElementById('creatingAlert');
const creatingWorldNameSpan = document.getElementById('creatingWorldName');
const progressBar = document.getElementById('progressBar');
if (creatingAlert && creatingWorldNameSpan) {
creatingWorldNameSpan.textContent = creatingWorldName;
creatingAlert.style.display = 'block';
// Quick progress animation (since creation is fast but not instant)
let progress = 0;
const progressInterval = setInterval(() => {
progress += 15;
if (progress > 85) progress = 85; // Don't complete until we get websocket confirmation
progressBar.style.width = progress + '%';
}, 100);
// Listen for websocket events
if (typeof socket !== 'undefined') {
socket.on('worldCreated', function(data) {
if (data.worldName === creatingWorldName) {
clearInterval(progressInterval);
if (data.success) {
progressBar.style.width = '100%';
setTimeout(() => {
// Remove the creating parameter and reload
const newUrl = new URL(window.location);
newUrl.searchParams.delete('creating');
window.location.href = newUrl.toString();
}, 500);
} else {
creatingAlert.className = 'alert alert-danger';
creatingAlert.innerHTML = '<strong>World creation failed:</strong><br>' +
(data.error || 'Unknown error occurred');
}
}
});
}
// Fallback: reload after 5 seconds if no websocket response
setTimeout(() => {
clearInterval(progressInterval);
const newUrl = new URL(window.location);
newUrl.searchParams.delete('creating');
window.location.href = newUrl.toString();
}, 5000);
}
}
});
`
}) %>