Implement configuration-based mod management and fix navigation spacing
## Major Features Added
### Configuration-Based Mod Management
- Implement proper Luanti mod system using load_mod_* entries in world.mt
- Add mod enable/disable via configuration instead of file copying
- Support both global mods (config-enabled) and world mods (physically installed)
- Clear UI distinction with badges: "Global (Enabled)", "World Copy", "Missing"
- Automatic registry verification to sync database with filesystem state
### Game ID Alias System
- Fix minetest_game/minetest technical debt with proper alias mapping
- Map minetest_game → minetest for world.mt files (matches Luanti internal behavior)
- Reference: c9d4c33174/src/content/subgames.cpp (L21)
### Navigation Improvements
- Fix navigation menu spacing and text overflow issues
- Change "Configuration" to "Config" for better fit
- Implement responsive font sizing with clamp() for better scaling
- Even distribution of nav buttons across full width
### Package Registry Enhancements
- Add verifyAndCleanRegistry() to automatically remove stale package entries
- Periodic verification (every 5 minutes) to keep registry in sync with filesystem
- Fix "already installed" errors for manually deleted packages
- Integration across dashboard, ContentDB, and installation workflows
## Technical Improvements
### Mod System Architecture
- Enhanced ConfigParser to handle load_mod_* entries in world.mt files
- Support for both configuration-based and file-based mod installations
- Proper mod type detection and management workflows
- Updated world details to show comprehensive mod information
### UI/UX Enhancements
- Responsive navigation with proper text scaling
- Improved mod management interface with clear action buttons
- Better visual hierarchy and status indicators
- Enhanced error handling and user feedback
### Code Quality
- Clean up gitignore to properly exclude runtime files
- Add package-lock.json for consistent dependency management
- Remove excess runtime database and log files
- Add .claude/ directory to gitignore
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -7,6 +7,8 @@ class PackageRegistry {
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// If no dbPath provided, we'll set it during init based on current data directory
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this.dbPath = dbPath;
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this.db = null;
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this.lastVerificationTime = 0;
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this.verificationInterval = 5 * 60 * 1000; // 5 minutes
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}
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async init() {
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@@ -277,6 +279,83 @@ class PackageRegistry {
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});
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}
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}
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async verifyAndCleanRegistry() {
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if (!this.db) {
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await this.init();
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}
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const fs = require('fs').promises;
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return new Promise((resolve, reject) => {
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this.db.all('SELECT * FROM installed_packages', async (err, rows) => {
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if (err) {
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reject(err);
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return;
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}
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const toRemove = [];
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for (const row of rows) {
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try {
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// Check if the package still exists at the recorded path
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await fs.access(row.install_path);
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// Additional verification for games/mods - check for key files
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if (row.package_type === 'game') {
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// Check for game.conf
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const gameConfPath = require('path').join(row.install_path, 'game.conf');
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await fs.access(gameConfPath);
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} else if (row.package_type === 'mod') {
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// Check for mod.conf or init.lua
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const modConfPath = require('path').join(row.install_path, 'mod.conf');
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const initLuaPath = require('path').join(row.install_path, 'init.lua');
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try {
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await fs.access(modConfPath);
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} catch {
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await fs.access(initLuaPath);
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}
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}
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} catch (accessError) {
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// Package directory or key files don't exist - mark for removal
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console.log(`Package registry cleanup: Removing stale entry for ${row.author}/${row.name} (path not found: ${row.install_path})`);
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toRemove.push(row.id);
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}
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}
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// Remove stale entries
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if (toRemove.length > 0) {
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const placeholders = toRemove.map(() => '?').join(',');
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this.db.run(`DELETE FROM installed_packages WHERE id IN (${placeholders})`, toRemove, (deleteErr) => {
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if (deleteErr) {
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console.error('Error cleaning up registry:', deleteErr);
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reject(deleteErr);
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} else {
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console.log(`Package registry cleanup: Removed ${toRemove.length} stale entries`);
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resolve(toRemove.length);
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}
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});
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} else {
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resolve(0);
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}
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});
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});
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}
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async verifyIfNeeded() {
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const now = Date.now();
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if (now - this.lastVerificationTime > this.verificationInterval) {
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try {
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const cleaned = await this.verifyAndCleanRegistry();
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this.lastVerificationTime = now;
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return cleaned;
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} catch (error) {
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console.warn('Periodic registry verification failed:', error);
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return 0;
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}
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}
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return 0;
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}
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}
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module.exports = PackageRegistry;
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