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merged changes, using standardized lazy table length function instead of for loop in interactions module

Luke Miller 2 years ago
parent
commit
daa6d95bd6

+ 3 - 34
README.md

@@ -1,26 +1,12 @@
 # Modpol for Minetest
 
+![](lib/empire-modpol.png)
+
 Modpol, short for "modular politics," enables diverse governance processes on multi-user platforms. It offers a library with which users can choose, modify, and create modules that add specific governance functionalities.
 
 This implementation is a mod for [Minetest](https://minetest.net), a free/open-source voxel game. It is designed to be adapted to other multi-user platforms that also employ Lua as an extension language.
 
-## How to use it
-
-Modpol is built around groups called *orgs*. At the base is an org with all users in it, called `Root` by default. *Modules* enable people to do things within orgs, such as decide on membership, grant powers to the org, and much more. To get started in Minetest:
-
-* Type the command `/mp`
-* Select the org `Root`
-* Choose one of its modules to make new orgs and craft their behavior
-
-![](lib/module_list.png)
-
-Modules can be nested in each other, so one module can rely on another module to accomplish a process. Users might use a module to unilaterally carry out actions in the game, or the module might require a group decision to do so. Users can also change the modules available to users of a given org. There are currently two ways of doing this:
-
-* Admins can remove modules from the list of modules loaded in `modpol_core/api.lua` and `modpol_minetest/api.lua`. This will make those modules no longer available to any user.
-* Players can change the modules available in a given org from within the program using the `Change modules` module. Removed modules can be re-added in any org by using `Change modules` again.
-
-Modpol should give you the ability to do whatever kind of politics you want with your modules. If there is something you would like to do that is not available, [develop a module for it](https://gitlab.com/medlabboulder/modpol/-/wikis/Module-Writing-Guide) (or ask us for help!).
-
+**Learn more at [modpol.net](https://modpol.net).**
 
 ## Installation in Minetest
 
@@ -55,23 +41,6 @@ In the interpreter, for a list of global functions and tables, use `modpol.menu(
 The persistent storage method may be chosen in `modpol.lua`. If available, Modpol uses Minetest's built-in StorageRef system for Minetest 5.*. If that is not available, or in CLI mode, data will be stored in a data directory at `modpol_core/data/`. This will contain a log file and serialized program data files.
 
 
-## Design philosophy
-
-Modpol seeks to implement a theoretical framework called "[modular politics](https://metagov.org/modpol)," which proposes these design goals:
-
-* *Modularity*: Platform operators and community members should have the ability to construct systems by creating, importing, and arranging composable parts together as a coherent whole.
-* *Expressiveness*: The governance layer should be able to implement as wide a range of processes as possible.
-* *Portability*: Governance tools developed for one platform should be portable to another platform for reuse and adaptation.
-* *Interoperability*: Governance systems operating on different platforms and protocols should have the ability to interact with each other, sharing data and influencing each other's processes.
-
-Additionally, Modpol seeks to counteract the tendency for "[implicit feudalism](https://ntnsndr.in/ImplicitFeudalism)," according to which rigid, top-down power structures are the norm in online spaces. To this end, some design patterns include:
-
-* *Groups, not roles*: While most platforms assign powers through particular permissions given to individuals, in Modpol, power lies in groups (which Modpol calls "orgs").
-* *Consent, not oligarchy*: Rather than assuming that decisions will be made by a few power-holders, the software assumes that consent by all affected users is the norm.
-* *Inheritance, not blank slates*: When a new group is formed, it inherits the patterns of what preceded it, rather than imagining that it is starting from scratch.
-
-It is certainly possible to use Modpol to replicate practices of implicit feudalism, such as all-powerful admins, but doing so requires extra work to overcome these defaults.
-
 ## Documentation
 
 Various guides are available at the [GitLab wiki](https://gitlab.com/medlabboulder/modpol/-/wikis/home).

BIN
lib/empire-modpol.png


+ 8 - 11
modpol_core/interactions/interactions.lua

@@ -223,20 +223,17 @@ function modpol.interactions.org_dashboard(user, org_string)
          print("Error: Module not found.")
          modpol.interactions.org_dashboard(user, org.id)
       end
-   
-   elseif sel == 'p' or sel == 'P' then
-      local processes = {}
+
+   elseif sel == 'p' or sel == 'P' then -- Pending processes
       print("All processes: (* indicates pending)")
-      for i,v in ipairs(org.processes) do
-         if v ~= "deleted" then
-            local active = ''
-            if org.pending[user] then
-               if org.pending[user][v.id] then
-                  active = '*'
-               end
+      for i,v in ipairs(processes) do
+         local active = ''
+         if org.pending[user] then
+            if org.pending[user][v.id] then
+               active = '*'
             end
-            print("["..v.id.."] "..v.slug..active)
          end
+         print("["..v.id.."] "..v.slug..active)
       end
       print()
       print("Interact with which one (use [id] number)?")

+ 4 - 1
modpol_core/modules/defer.lua

@@ -32,7 +32,8 @@ function defer:initiate(result)
       self.org:delete_process(self.id)
    else
       defer_org:call_module(
-         self.config.approval_module, self.initiator,
+         self.config.approval_module,
+         self.initiator,
          {
             prompt = self.config.prompt
          },
@@ -40,6 +41,8 @@ function defer:initiate(result)
             if result then result() end
       end)
    end
+   modpol.interactions.org_dashboard(
+      self.initiator, self.org.id)
    if result then result() end
    self.org:delete_process(self.id)
 end

+ 1 - 1
modpol_core/modules/display_processes.lua

@@ -19,7 +19,7 @@ display_processes.config = {
 -- @param result Callback if this module is embedded in other modules
 function display_processes:initiate(result)
    local display_table = {}
-   for k,v in pairs(self.org.processes) do
+   for k,v in ipairs(self.org.processes) do
       if v ~= "deleted" then
          local input = v.id..": "..v.slug
          table.insert(display_table, input)

+ 6 - 4
modpol_core/modules/remove_process.lua

@@ -4,7 +4,7 @@
 local remove_process = {
     name = "Remove process",
     slug = "remove_process",
-    desc = "User can remove own processes, consent required for those of others",
+    desc = "User can remove own processes, approval required for those of others",
     hide = false;
 }
 
@@ -12,6 +12,7 @@ remove_process.data = {
 }
 
 remove_process.config = {
+   approval_module = "consent"
 }
 
 --- Initiate function
@@ -71,11 +72,12 @@ function remove_process:initiate(result)
                      self.org:delete_process(self.id)
                   else
                      self:call_module(
-                        "consent",
+                        self.config.approval_module,
                         self.initiator,
                         {
-                           prompt = "Approve removal of process "..process_choice.."?",
-                           votes_required = #self.org.members
+                           prompt =
+                              "Approve removal of process "
+                              ..process_choice.."?"
                         },
                         function(input)
                            modpol.interactions.message_org(