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Simplified README, reference to modpol.net

Nathan Schneider 2 years ago
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README.md

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 # Modpol for Minetest
 
-Modpol, short for "modular politics," enables diverse governance processes on multi-user platforms. It offers a library with which users can choose, modify, and create modules that add specific governance functionalities.
-
-This implementation is a mod for [Minetest](https://minetest.net), a free/open-source voxel game. It is designed to be adapted to other multi-user platforms that also employ Lua as an extension language.
-
-## How to use it
-
-Modpol is built around groups called *orgs*. At the base is an org with all users in it, called `Root` by default. *Modules* enable people to do things within orgs, such as decide on membership, grant powers to the org, and much more. To get started in Minetest:
-
-* Type the command `/mp`
-* Select the org `Root`
-* Choose one of its modules to make new orgs and craft their behavior
-
 ![](lib/empire-modpol.png)
 
-Modules can be nested in each other, so one module can rely on another module to accomplish a process. Users might use a module to unilaterally carry out actions in the game, or the module might require a group decision to do so. Users can also change the modules available to users of a given org. There are currently two ways of doing this:
-
-* Admins can remove modules from the list of modules loaded in `modpol_core/api.lua` and `modpol_minetest/api.lua`. This will make those modules no longer available to any user.
-* Players can change the modules available in a given org from within the program using the `Change modules` module. Removed modules can be re-added in any org by using `Change modules` again.
+Modpol, short for "modular politics," enables diverse governance processes on multi-user platforms. It offers a library with which users can choose, modify, and create modules that add specific governance functionalities.
 
-Modpol should give you the ability to do whatever kind of politics you want with your modules. If there is something you would like to do that is not available, [develop a module for it](https://gitlab.com/medlabboulder/modpol/-/wikis/Module-Writing-Guide) (or ask us for help!).
+This implementation is a mod for [Minetest](https://minetest.net), a free/open-source voxel game. It is designed to be adapted to other multi-user platforms that also employ Lua as an extension language.
 
+**Learn more at [modpol.net](https://modpol.net).**
 
 ## Installation in Minetest
 
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 The persistent storage method may be chosen in `modpol.lua`. If available, Modpol uses Minetest's built-in StorageRef system for Minetest 5.*. If that is not available, or in CLI mode, data will be stored in a data directory at `modpol_core/data/`. This will contain a log file and serialized program data files.
 
 
-## Design philosophy
-
-Modpol seeks to implement a theoretical framework called "[modular politics](https://metagov.org/modpol)," which proposes these design goals:
-
-* *Modularity*: Platform operators and community members should have the ability to construct systems by creating, importing, and arranging composable parts together as a coherent whole.
-* *Expressiveness*: The governance layer should be able to implement as wide a range of processes as possible.
-* *Portability*: Governance tools developed for one platform should be portable to another platform for reuse and adaptation.
-* *Interoperability*: Governance systems operating on different platforms and protocols should have the ability to interact with each other, sharing data and influencing each other's processes.
-
-Additionally, Modpol seeks to counteract the tendency for "[implicit feudalism](https://ntnsndr.in/ImplicitFeudalism)," according to which rigid, top-down power structures are the norm in online spaces. To this end, some design patterns include:
-
-* *Groups, not roles*: While most platforms assign powers through particular permissions given to individuals, in Modpol, power lies in groups (which Modpol calls "orgs").
-* *Consent, not oligarchy*: Rather than assuming that decisions will be made by a few power-holders, the software assumes that consent by all affected users is the norm.
-* *Inheritance, not blank slates*: When a new group is formed, it inherits the patterns of what preceded it, rather than imagining that it is starting from scratch.
-
-It is certainly possible to use Modpol to replicate practices of implicit feudalism, such as all-powerful admins, but doing so requires extra work to overcome these defaults.
-
 ## Documentation
 
 Various guides are available at the [GitLab wiki](https://gitlab.com/medlabboulder/modpol/-/wikis/home).