Bladeren bron

Created FAQ with communitystack image

Nathan Schneider 4 jaren geleden
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_about/faq.md

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+---
+layout: page
+title: Frequently Asked Questions
+permalink: /about/faq/
+---
+
+**How does CommunityRule relate to codes of conduct (like the [Contributor Covenant](https://www.contributor-covenant.org/)) or licesnses (like [Creative Commons](https://creativecommons.org/))?**
+
+CommunityRule is focused on an often-missing component in online communities: the governance layer. Typically communities inherit the "[implicit feudalism](https://ntnsndr.in/implicit-feudalism)" of the underlying software, which usually centers around an all-powerful administrator. Codes of conduct, the implementation of them, and other features of the community rest on that underlying governance logic. Here is one way of picturing a community "stack":
+
+![Stack: circulation & licensing, co-creation & collaboration, policies & culture, governance & processes, people & tech]({{ site.baseurl }}{{% link assets/communitystack.png %}})
+
+The purpose of CommunityRule is to make it easier for communities to efficiently replace the default feudalism with a more appropriate and accountable governance system, or Rule. Communities can then use their preferred Rule to fill in other layers of the stack through an explicit process.
+
+**What kinds of projects do you take inspiration from?**
+
+A bunch of stuff, including but not limited to these:
+
+* Codes of conduct
+    - [Contributor Covenant](https://www.contributor-covenant.org/)
+* Community toolkits
+    - [Loomio Community Group](https://loomio.coop/community_group.html)
+    - [Prototyping Work](https://prototyping.work) (see [decision-making](https://prototyping.work/category/decision-making/) and [structure](https://prototyping.work/category/structure/)
+    - [Virtual Communities for Impact](https://communitiesforimpact.org/)
+* Incorporation tools
+    - [One Click Orgs](https://web.archive.org/web/20190911090644/http://www.oneclickorgs.com/)
+* Licensing tools
+    - [Creative Commons](https://creativecommons.org/)
+    - [License Zero](https://licensezero.com/)
+    - [Polyform Project](https://polyformproject.org/)
+* [Metagovernance Project](http://metagov.org/)
+    - "[Admins, Mods, and Benevolent Dictators for Life](https://osf.io/gxu3a/?view_only=11c9e93011df4865951f2056a64f5938)"
+    - "[Modular Politics](https://ntnsndr.in/modular-politics)"
+* Model communities
+    - [Social.coop bylaws](https://wiki.social.coop/rules-and-bylaws/Bylaws-for-social.coop.html)
+* Monastic rules
+    - Rule of St. Augustine
+    - Rule of St. Benedict
+    - Rule of St. Clare
+    - [unMonastery BIOS](http://unmonastery.org/bios/)
+* Software communities
+    - [Apache](https://apache.org/foundation/governance/)
+    - [Debian](https://www.debian.org/devel/constitution)
+    - [Python](https://www.python.org/dev/peps/pep-8016/)
+    - [Wikipedia](https://en.wikipedia.org/wiki/Wikipedia:Administration)
+
+
+**What's the current project roadmap?**
+
+Funny you mention it. Right here:
+
+* Rules (ready-to-deploy presets)
+    - Brand preset rules as CommunityRule rules with tools to create badges out of them
+* Javascript output button
+* Less textual, more visual header for Rule pages
+* Further modularity
+    - Aim for a logic of [progressive disclosure](https://en.wikipedia.org/wiki/Progressive_disclosure), making templates really simple but facilitating more complex iteration
+    - In _modules, develop pseudocode primitives and complex modules with inputs, outputs, and actions
+* Compatibility with Loomio?
+    - Translate each module into Loomio practices, implicitly or explicitly (e.g., time for a proposal, threshold, voting options)
+* Module system with database
+    - JavaScript pulling from GDocs?
+    - Use Jekyll yaml in _data/ to create modules
+    - Jekyll csv data pull? https://jekyllrb.com/docs/datafiles/

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_config.yml

@@ -35,6 +35,8 @@ plugins:
 collections:
   rules:
     output: true
+  about:
+    output: true
 
 # Exclude from processing.
 # The following items will not be processed, by default.

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about.md

@@ -19,50 +19,4 @@ records:
 modification: If a community of contributors and users forms around CommunityRule, it should develop into a more community-driven governance model with the help of CommunityRule itself.
 ---
 
-
-
-<!--
-## Points of reference
-
-* [Contributor Covenant](https://www.contributor-covenant.org/)
-* [Metagovernance Project](http://metagov.org/)
-    - "[Admins, Mods, and Benevolent Dictators for Life](https://osf.io/gxu3a/?view_only=11c9e93011df4865951f2056a64f5938)"
-    - "[Modular Politics](https://ntnsndr.in/modular-politics)"
-* Monastic rules
-    - Rule of St. Augustine
-    - Rule of St. Benedict
-    - Rule of St. Clare
-    - [unMonastery](http://unmonastery.org/)
-        - Ben Vickers, "[Rules and Rhythms](https://www.e-flux.com/architecture/digital-x/260389/rules-and-rhythms/)," _e-flux_ (2019)
-* [One Click Orgs](https://web.archive.org/web/20190911090644/http://www.oneclickorgs.com/)
-* Online communities
-    - [Loomio Community Group](https://loomio.coop/community_group.html)
-    - [Social.coop bylaws](https://wiki.social.coop/rules-and-bylaws/Bylaws-for-social.coop.html)
-* [Prototyping Work](https://prototyping.work)
-    - [Decision-making](https://prototyping.work/category/decision-making/)
-    - [Structure](https://prototyping.work/category/structure/)
-* Sociocracy
-    - Sociocracy for All, "[Governance Agreements in Sociocracy](Governance Agreements in Sociocracy)"
-* Software communities
-    - [Apache](https://apache.org/foundation/governance/)
-    - [Debian](https://www.debian.org/devel/constitution)
-    - [Python](https://www.python.org/dev/peps/pep-8016/)
-    - [Wikipedia](https://en.wikipedia.org/wiki/Wikipedia:Administration)
-* [Virtual Communities for Impact](https://communitiesforimpact.org/)
-
-## Design goals
-
-* Rules (ready-to-deploy presets)
-    - Brand preset rules as CommunityRule rules with tools to create badges out of them
-* Javascript output button
-* Less textual, more visual header for Rule pages
-* Further modularity
-    - Aim for a logic of [progressive disclosure](https://en.wikipedia.org/wiki/Progressive_disclosure), making templates really simple but facilitating more complex iteration
-    - In _modules, develop pseudocode primitives and complex modules with inputs, outputs, and actions
-* Compatibility with Loomio?
-    - Translate each module into Loomio practices, implicitly or explicitly (e.g., time for a proposal, threshold, voting options)
-* Module system with database
-    - JavaScript pulling from GDocs?
-    - Use Jekyll yaml data to create modules
-    - Jekyll csv data pull? https://jekyllrb.com/docs/datafiles/
--->
+There's more where this came from in the [FAQ]({{ site.baseurl }}{{% link about/faq.md %}})

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