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+---
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+layout: page
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+title: Frequently Asked Questions
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+permalink: /about/faq/
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+---
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+**How does CommunityRule relate to codes of conduct (like the [Contributor Covenant](https://www.contributor-covenant.org/)) or licesnses (like [Creative Commons](https://creativecommons.org/))?**
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+CommunityRule is focused on an often-missing component in online communities: the governance layer. Typically communities inherit the "[implicit feudalism](https://ntnsndr.in/implicit-feudalism)" of the underlying software, which usually centers around an all-powerful administrator. Codes of conduct, the implementation of them, and other features of the community rest on that underlying governance logic. Here is one way of picturing a community "stack":
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+
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+![Stack: circulation & licensing, co-creation & collaboration, policies & culture, governance & processes, people & tech]({{ site.baseurl }}{{% link assets/communitystack.png %}})
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+The purpose of CommunityRule is to make it easier for communities to efficiently replace the default feudalism with a more appropriate and accountable governance system, or Rule. Communities can then use their preferred Rule to fill in other layers of the stack through an explicit process.
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+**What kinds of projects do you take inspiration from?**
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+A bunch of stuff, including but not limited to these:
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+* Codes of conduct
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+ - [Contributor Covenant](https://www.contributor-covenant.org/)
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+* Community toolkits
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+ - [Loomio Community Group](https://loomio.coop/community_group.html)
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+ - [Prototyping Work](https://prototyping.work) (see [decision-making](https://prototyping.work/category/decision-making/) and [structure](https://prototyping.work/category/structure/)
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+ - [Virtual Communities for Impact](https://communitiesforimpact.org/)
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+* Incorporation tools
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+ - [One Click Orgs](https://web.archive.org/web/20190911090644/http://www.oneclickorgs.com/)
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+* Licensing tools
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+ - [Creative Commons](https://creativecommons.org/)
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+ - [License Zero](https://licensezero.com/)
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+ - [Polyform Project](https://polyformproject.org/)
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+* [Metagovernance Project](http://metagov.org/)
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+ - "[Admins, Mods, and Benevolent Dictators for Life](https://osf.io/gxu3a/?view_only=11c9e93011df4865951f2056a64f5938)"
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+ - "[Modular Politics](https://ntnsndr.in/modular-politics)"
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+* Model communities
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+ - [Social.coop bylaws](https://wiki.social.coop/rules-and-bylaws/Bylaws-for-social.coop.html)
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+* Monastic rules
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+ - Rule of St. Augustine
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+ - Rule of St. Benedict
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+ - Rule of St. Clare
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+ - [unMonastery BIOS](http://unmonastery.org/bios/)
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+* Software communities
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+ - [Apache](https://apache.org/foundation/governance/)
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+ - [Debian](https://www.debian.org/devel/constitution)
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+ - [Python](https://www.python.org/dev/peps/pep-8016/)
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+ - [Wikipedia](https://en.wikipedia.org/wiki/Wikipedia:Administration)
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+
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+
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+**What's the current project roadmap?**
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+Funny you mention it. Right here:
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+
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+* Rules (ready-to-deploy presets)
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+ - Brand preset rules as CommunityRule rules with tools to create badges out of them
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+* Javascript output button
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+* Less textual, more visual header for Rule pages
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+* Further modularity
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+ - Aim for a logic of [progressive disclosure](https://en.wikipedia.org/wiki/Progressive_disclosure), making templates really simple but facilitating more complex iteration
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+ - In _modules, develop pseudocode primitives and complex modules with inputs, outputs, and actions
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+* Compatibility with Loomio?
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+ - Translate each module into Loomio practices, implicitly or explicitly (e.g., time for a proposal, threshold, voting options)
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+* Module system with database
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+ - JavaScript pulling from GDocs?
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+ - Use Jekyll yaml in _data/ to create modules
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+ - Jekyll csv data pull? https://jekyllrb.com/docs/datafiles/
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