modpol/modpol_core/modules/template.lua

55 lines
1.8 KiB
Lua

--- change_modules
-- @module change_modules
--- (Required): data table containing name and description of the module
-- @field name "Human-readable name"
-- @field slug "Same as module class name"
-- @field desc "Description of the module"
-- @field hide "Whether this is a hidden utility module"
local change_modules = {
name = "Module Human-Readable Name",
slug = "template",
desc = "Description of the module",
hide = false;
}
--- (Required) Data for module
-- Variables that module uses during the course of a process
-- Can be blank
change_modules.data = {
}
--- (Required): config for module
-- Defines the input parameters to the module initiate function.
-- Can be blank
-- When calling a module from within another module,
-- variables not defined in config will be ignored.
-- Default values set in config can be overridden
-- @field field_1 ex: votes_required, default = 5
-- @field field_2 ex: voting_type, default = "majority"
change_modules.config = {
field_1 = 5
field_2 = "majority"
}
--- (Required): initiate function
-- Modules have access to the following instance variables:
-- <li><code>self.org</code> (the org the module was called in),</li>
-- <li><code>self.initiator</code> (the user that callced the module),</li>
-- <li><code>self.id</code> (the process id of the module instance)</li>
-- @param result (optional) Callback if this module is embedded in other modules
-- @function initiate
function change_modules:initiate(result)
-- call interaction functions here!
-- concluding functions:
-- call these wherever process might end;
-- may need to put result in self.data.result
-- if process ends in another function
if result then result() end
self.org:delete_process(self.id)
end
--- (Required) Add to module table
modpol.modules.change_modules = change_modules