*Reorganized code so that further expansion is possible in a very organized manner.
*modpol.add_member() -- added a check if the member is already a member of that organized *storage -- fixed bug by moving storageref to top of file *added on_joinplayer to add players to instance *moved minetest specific code in init.lua to modpol_minetest, organized in folders. All overrides in one folder, all chatcommands in another, the on_joinplayer in modpol_minetest/orgs/instance.lua
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44
modpol_minetest/overrides/interactions/interactions.lua
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44
modpol_minetest/overrides/interactions/interactions.lua
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-- ===================================================================
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-- Function: modpol.binary_poll_user(user, question)
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-- Overwrites function at /interactions.lua
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-- presents a yes/no/abstain poll to a user, returns answer
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modpol.binary_poll_user = function(user, question)
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-- set up formspec
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local text = "Poll: " .. question
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local formspec = {
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"formspec_version[4]",
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"size[5,3]",
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"label[0.375,0.5;", minetest.formspec_escape(text), "]",
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"button[1,1.5;1,0.8;yes;Yes]",
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"button[2,1.5;1,0.8;no;No]",
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"button[3,1.5;1,0.8;abstain;Abstain]"
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--TKTK can we enable text wrapping?
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--TKTK we could use scroll boxes to contain the text
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}
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local formspec_string = table.concat(formspec, "")
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-- present to player
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minetest.show_formspec(user, "modpol:binary_poll", formspec_string)
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end
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--what to do
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minetest.register_on_player_receive_fields(function (player, formname, fields)
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-- modpol:poll
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if formname == "modpol:binary_poll" then
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local pname = player:get_player_name()
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local vote = nil
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if fields.yes then vote = fields.yes
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elseif fields.no then vote = fields.no
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elseif fields.abstain then vote = fields.abstain
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end
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if vote then
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minetest.chat_send_all(pname .. " voted " .. vote)
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--TKTK : we should send the message to all in that org, definately not to all players
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end
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minetest.close_formspec(pname, formname)
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return vote
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else -- if the form is not a recognized name
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return
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end
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end)
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21
modpol_minetest/overrides/users/users.lua
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modpol_minetest/overrides/users/users.lua
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-- ===================================================================
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-- Function: modpol.list_users(org)
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-- Overwrites function at /users.lua
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-- Params:
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-- if nil, lists instance members; if an org name, lists its members
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-- Output: a table with names of players currently in the game
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modpol.list_users = function(org)
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local users = {}
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if (org == nil) then -- no specified org; all players
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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table.insert(users,name)
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end
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else -- if an org is specified
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if (modpol.orgs[org] ~= nil) then -- org exists
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users = modpol.orgs[org]["members"]
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end
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end
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return users
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end
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