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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>Monopoly Ledger</title>
  5. <link rel="stylesheet" href="styles.css">
  6. </head>
  7. <body>
  8. <h1>Monopoly Ledger</h1>
  9. <div id="setup" class="section">
  10. <h2>Setup</h2>
  11. <div class="wrap">
  12. <label for="numPlayers">Number of Players:</label>
  13. <input type="number" id="numPlayers">
  14. <br>
  15. <label for="startingValue">Starting Balance:</label>
  16. <input type="number" id="startingValue" value="1500">
  17. <br>
  18. <button onclick="initialize()">Begin</button>
  19. </div>
  20. </div>
  21. <div id="rules" class="section">
  22. <h2>Rules</h2>
  23. <div class="wrap">
  24. <select id="ruleSelect">
  25. <option value="">Preset rules</option>
  26. <option>Change rules by consensus</option>
  27. <option>Change rules by majority vote</option>
  28. <option>Pay rents to pot</option>
  29. <option>Pay rents to all other players</option>
  30. <option>Pay levies to the pot</option>
  31. <option>Pot distributed to player who rolls doubles</option>
  32. <option>Property levy on passing Go</option>
  33. <option>Wealth levy on passing Go</option>
  34. <option>Inflation levy on money every full round of turns</option>
  35. <option>Distribute basic income every full round</option>
  36. <option>Ban on trades or gifts of assets</option>
  37. <option>Allow fractional ownership and revenues</option>
  38. <option>Goal: Every player builds first hotel</option>
  39. <option>Goal: Hotel on every buildable space</option>
  40. <option>Goal: Use the pot as the bank and bankrupt the pot</option>
  41. </select>
  42. <br>
  43. <input type="text" id="customRuleInput" placeholder="Enter custom rule">
  44. <button onclick="addCustomRule()">Add Custom Rule</button>
  45. </div>
  46. <div>
  47. <ul id="chosenRulesList"></ul>
  48. </div>
  49. </div>
  50. <div id="section" class="section">
  51. <h2>Balances</h2>
  52. <div id="output"></div>
  53. </div>
  54. <div id="transactions" class="section">
  55. <h2>Transactions</h2>
  56. <form id="transactionsForm" onsubmit="event.preventDefault();">
  57. <label for="fromAcc">From:</label>
  58. <select id="fromAcc">
  59. <option value="pot">Pot</option>
  60. <option value="bank">Bank</option>
  61. <!-- Generate player options dynamically -->
  62. </select>
  63. <br>
  64. <label for="toAcc">To:</label>
  65. <select id="toAcc">
  66. <option value="pot">Pot</option>
  67. <option value="bank">Bank</option>
  68. <!-- Generate player options dynamically -->
  69. <option value="all">All</option>
  70. </select>
  71. <br>
  72. <label for="amount">Amount:</label>
  73. <input type="number" id="amount">
  74. <br>
  75. <button onclick="sendMoney()">Send</button>
  76. </form>
  77. </div>
  78. <div id="levies" class="section">
  79. <h2>Levies</h2>
  80. <div class="wrap">
  81. <label for="levyAmount"></label>
  82. <input type="number" id="levyAmount">
  83. <label for="levyType"></label>
  84. <select id="levyType">
  85. <option value="money">Percentage of Money</option>
  86. <option value="property">Percentage of Property Values</option>
  87. <option value="wealth">Percentage of Wealth</option>
  88. </select>
  89. <br />
  90. <label for="levyDestination"></label>
  91. <select id="levyDestination">
  92. <option value="bank">To the Bank</option>
  93. <option value="pot">To the Pot</option>
  94. </select>
  95. <br />
  96. <button onclick="applyLevy()">Submit</button>
  97. </div>
  98. </div>
  99. <div id="propertyList" class="section">
  100. <h2>Properties</h2>
  101. <ul id="propertyItems"></ul>
  102. </div>
  103. <script>
  104. var numPlayers = 0;
  105. var accounts = [];
  106. // Property list data
  107. var properties = [
  108. // Brown Properties
  109. { name: "Mediterranean Avenue", owner: "none", improvements: 0, price: 60 },
  110. { name: "Baltic Avenue", owner: "none", improvements: 0, price: 60 },
  111. // Light Blue Properties
  112. { name: "Oriental Avenue", owner: "none", improvements: 0, price: 100 },
  113. { name: "Vermont Avenue", owner: "none", improvements: 0, price: 100 },
  114. { name: "Connecticut Avenue", owner: "none", improvements: 0, price: 120 },
  115. // Pink Properties
  116. { name: "St. Charles Place", owner: "none", improvements: 0, price: 140 },
  117. { name: "States Avenue", owner: "none", improvements: 0, price: 140 },
  118. { name: "Virginia Avenue", owner: "none", improvements: 0, price: 160 },
  119. // Orange Properties
  120. { name: "St. James Place", owner: "none", improvements: 0, price: 180 },
  121. { name: "Tennessee Avenue", owner: "none", improvements: 0, price: 180 },
  122. { name: "New York Avenue", owner: "none", improvements: 0, price: 200 },
  123. // Red Properties
  124. { name: "Kentucky Avenue", owner: "none", improvements: 0, price: 220 },
  125. { name: "Indiana Avenue", owner: "none", improvements: 0, price: 220 },
  126. { name: "Illinois Avenue", owner: "none", improvements: 0, price: 240 },
  127. // Yellow Properties
  128. { name: "Atlantic Avenue", owner: "none", improvements: 0, price: 260 },
  129. { name: "Ventnor Avenue", owner: "none", improvements: 0, price: 260 },
  130. { name: "Marvin Gardens", owner: "none", improvements: 0, price: 280 },
  131. // Green Properties
  132. { name: "Pacific Avenue", owner: "none", improvements: 0, price: 300 },
  133. { name: "North Carolina Avenue", owner: "none", improvements: 0, price: 300 },
  134. { name: "Pennsylvania Avenue", owner: "none", improvements: 0, price: 320 },
  135. // Dark Blue Properties
  136. { name: "Park Place", owner: "none", improvements: 0, price: 350 },
  137. { name: "Boardwalk", owner: "none", improvements: 0, price: 400 },
  138. // Railroads
  139. { name: "Reading Railroad", owner: "none", improvements: 0, price: 200 },
  140. { name: "Pennsylvania Railroad", owner: "none", improvements: 0, price: 200 },
  141. { name: "B. & O. Railroad", owner: "none", improvements: 0, price: 200 },
  142. { name: "Short Line Railroad", owner: "none", improvements: 0, price: 200 },
  143. // Utilities
  144. { name: "Electric Company", owner: "none", improvements: 0, price: 150 },
  145. { name: "Water Works", owner: "none", improvements: 0, price: 150 }
  146. // Add more properties as needed
  147. ];
  148. function printBalances() {
  149. var output = document.getElementById("output");
  150. output.innerHTML = "";
  151. // Create the table element
  152. var table = document.createElement("table");
  153. table.classList.add("centered-table"); // Add CSS class for centering the table
  154. // Create the table header row
  155. var headerRow = document.createElement("tr");
  156. var headers = ["Player", "Money", "Property"];
  157. headers.forEach(function(headerText) {
  158. var headerCell = document.createElement("th");
  159. headerCell.textContent = headerText;
  160. headerRow.appendChild(headerCell);
  161. });
  162. table.appendChild(headerRow);
  163. // Create the table rows for each player
  164. accounts.forEach(function(account) {
  165. var playerName = account[0];
  166. var money = account[1];
  167. var combinedPropertyValue = (playerName !== "Pot") ? calculateCombinedPropertyValue(playerName) : "";
  168. var row = document.createElement("tr");
  169. var playerNameCell = document.createElement("td");
  170. playerNameCell.textContent = playerName;
  171. row.appendChild(playerNameCell);
  172. var moneyCell = document.createElement("td");
  173. moneyCell.textContent = money;
  174. row.appendChild(moneyCell);
  175. var combinedPropertyValueCell = document.createElement("td");
  176. combinedPropertyValueCell.textContent = (playerName !== "Pot") ? combinedPropertyValue : "";
  177. row.appendChild(combinedPropertyValueCell);
  178. table.appendChild(row);
  179. });
  180. output.appendChild(table);
  181. }
  182. function calculateCombinedPropertyValue(playerName) {
  183. var combinedValue = calculatePropertyValue(playerName) + calculateImprovementsValue(playerName);
  184. return combinedValue;
  185. }
  186. function calculatePropertyValue(playerName) {
  187. var propertyValue = 0;
  188. properties.forEach(function(property) {
  189. if (property.owner === playerName) {
  190. propertyValue += property.price;
  191. }
  192. });
  193. return propertyValue;
  194. }
  195. function calculateImprovementsValue(playerName) {
  196. var improvementsValue = 0;
  197. properties.forEach(function(property) {
  198. if (property.owner === playerName) {
  199. improvementsValue += property.improvements;
  200. }
  201. });
  202. return improvementsValue;
  203. }
  204. async function initialize() {
  205. var numPlayersInput = document.getElementById("numPlayers");
  206. var startingValueInput = document.getElementById("startingValue");
  207. numPlayers = parseInt(numPlayersInput.value);
  208. var startingValue = parseInt(startingValueInput.value);
  209. if (numPlayers < 2 || isNaN(numPlayers) || isNaN(startingValue)) {
  210. alert("Invalid input. Please enter a valid number of players and starting value.");
  211. return;
  212. }
  213. accounts = [];
  214. var initialProperties = [...properties]; // Copy the initial properties
  215. accounts.push(["Pot", 0]);
  216. for (var i = 1; i <= numPlayers; i++) {
  217. accounts.push(["Player " + i, startingValue]);
  218. }
  219. properties = [...initialProperties]; // Restore the initial properties
  220. resetPropertyOwners();
  221. generatePropertyList();
  222. printBalances();
  223. generatePlayerOptions();
  224. // Rules
  225. resetRuleDropdown();
  226. }
  227. function resetPropertyOwners() {
  228. // Reset property owners to "none"
  229. for (var i = 0; i < properties.length; i++) {
  230. properties[i].owner = "none";
  231. }
  232. }
  233. function generatePlayerOptions() {
  234. var fromAccSelect = document.getElementById("fromAcc");
  235. var toAccSelect = document.getElementById("toAcc");
  236. // Clear existing options
  237. fromAccSelect.innerHTML = "";
  238. toAccSelect.innerHTML = "";
  239. // Add options for Pot and Bank
  240. var potOption = document.createElement("option");
  241. potOption.value = "pot";
  242. potOption.text = "Pot";
  243. fromAccSelect.add(potOption.cloneNode(true));
  244. toAccSelect.add(potOption.cloneNode(true));
  245. var bankOption = document.createElement("option");
  246. bankOption.value = "bank";
  247. bankOption.text = "Bank";
  248. fromAccSelect.add(bankOption.cloneNode(true));
  249. toAccSelect.add(bankOption.cloneNode(true));
  250. // Add player options
  251. for (var i = 1; i <= numPlayers; i++) {
  252. var playerOption = document.createElement("option");
  253. playerOption.value = i.toString();
  254. playerOption.text = "Player " + i;
  255. fromAccSelect.add(playerOption.cloneNode(true));
  256. toAccSelect.add(playerOption.cloneNode(true));
  257. }
  258. // Add option for "All" to the "To" dropdown
  259. var allOption = document.createElement("option");
  260. allOption.value = "all";
  261. allOption.text = "All";
  262. toAccSelect.add(allOption.cloneNode(true));
  263. }
  264. function generatePropertyList() {
  265. var propertyItems = document.getElementById("propertyItems");
  266. propertyItems.innerHTML = ""; // Clear existing property list
  267. properties.forEach(function(property) {
  268. var listItem = document.createElement("li");
  269. listItem.innerHTML = `
  270. <select class="ownershipDropdown" onchange="updateOwnership(this.value, '${property.name}')">
  271. <option value="none">None</option>
  272. ${generatePlayerOptionsHTML()}
  273. </select>
  274. ${property.name} (${property.price})
  275. <input type="number" class="improvementsInput" onchange="updateImprovements(this.value, '${property.name}')" value="${property.improvements}">
  276. `;
  277. propertyItems.appendChild(listItem);
  278. });
  279. }
  280. function updateOwnership(player, propertyName) {
  281. properties.forEach(function(property) {
  282. if (property.name === propertyName) {
  283. property.owner = player;
  284. return;
  285. }
  286. });
  287. printBalances();
  288. }
  289. function updateImprovements(value, propertyName) {
  290. if (value == "") {
  291. value = 0;
  292. }
  293. var newValue = parseInt(value);
  294. properties.forEach(function(property) {
  295. if (property.name === propertyName) {
  296. property.improvements = newValue;
  297. return;
  298. }
  299. });
  300. printBalances();
  301. }
  302. function generatePlayerOptionsHTML() {
  303. var optionsHTML = "";
  304. for (var i = 1; i <= numPlayers; i++) {
  305. optionsHTML += `<option value="Player ${i}">Player ${i}</option>`;
  306. }
  307. return optionsHTML;
  308. }
  309. function applyLevy() {
  310. var levyAmountInput = document.getElementById("levyAmount");
  311. var levyTypeSelect = document.getElementById("levyType");
  312. var levyDestinationSelect = document.getElementById("levyDestination");
  313. var levyAmount = parseFloat(levyAmountInput.value);
  314. var levyType = levyTypeSelect.value;
  315. var levyDestination = levyDestinationSelect.value;
  316. if (isNaN(levyAmount) || levyAmount <= 0) {
  317. alert("Invalid levy amount. Please enter a valid number greater than zero.");
  318. return;
  319. }
  320. switch (levyType) {
  321. case "money":
  322. levyBasedOnMoney(levyAmount, levyDestination);
  323. break;
  324. case "property":
  325. levyBasedOnPropertyValues(levyAmount, levyDestination);
  326. break;
  327. case "wealth":
  328. levyBasedOnWealth(levyAmount, levyDestination);
  329. break;
  330. default:
  331. alert("Invalid levy type. Please select a valid levy type.");
  332. return;
  333. }
  334. printBalances();
  335. }
  336. function levyBasedOnMoney(levyAmount, levyDestination) {
  337. accounts.forEach(function (account) {
  338. var money = account[1];
  339. var levy = Math.round(money * (levyAmount / 100));
  340. if (levyDestination === "pot") {
  341. account[1] -= levy;
  342. accounts[0][1] += levy; // Add to the pot
  343. } else {
  344. account[1] -= levy; // Remove from account
  345. }
  346. });
  347. }
  348. function levyBasedOnPropertyValues(levyAmount, levyDestination) {
  349. accounts.forEach(function (account) {
  350. var playerPropertyValues = 0;
  351. properties.forEach(function (property) {
  352. if (property.owner === account[0]) {
  353. playerPropertyValues += (property.price + property.improvements);
  354. }
  355. });
  356. var levy = Math.round(playerPropertyValues * (levyAmount / 100));
  357. if (levyDestination === "pot") {
  358. account[1] -= levy;
  359. accounts[0][1] += levy; // Add to the pot
  360. } else {
  361. account[1] -= levy; // Remove from account
  362. }
  363. });
  364. }
  365. function levyBasedOnWealth(levyAmount, levyDestination) {
  366. accounts.forEach(function (account) {
  367. var money = account[1];
  368. var levy = Math.round(money * (levyAmount / 100));
  369. properties.forEach(function (property) {
  370. if (property.owner === account[0]) {
  371. levy += Math.round((property.price + property.improvements) * (levyAmount / 100));
  372. }
  373. });
  374. if (levyDestination === "pot") {
  375. account[1] -= levy;
  376. accounts[0][1] += levy; // Add to the pot
  377. } else {
  378. account[1] -= levy; // Remove from account
  379. }
  380. });
  381. }
  382. // TRANSACTIONS
  383. function sendMoney() {
  384. var fromAcc = document.getElementById("fromAcc").value;
  385. var toAcc = document.getElementById("toAcc").value;
  386. var amount = parseInt(document.getElementById("amount").value);
  387. // DEBIT
  388. if (fromAcc !== "bank") {
  389. if (fromAcc === "pot") {
  390. fromAcc = 0;
  391. } else {
  392. fromAcc = parseInt(fromAcc);
  393. }
  394. accounts[fromAcc][1] -= amount;
  395. }
  396. // CREDIT
  397. if (toAcc !== "bank") {
  398. if (toAcc === "all") {
  399. var remainder = amount;
  400. var i = 1;
  401. while (remainder > 0) {
  402. if (i !== fromAcc) {
  403. remainder -= 1;
  404. accounts[i][1] += 1;
  405. }
  406. i = (i % numPlayers) + 1;
  407. }
  408. } else {
  409. if (toAcc === "pot") {
  410. toAcc = 0;
  411. } else {
  412. toAcc = parseInt(toAcc);
  413. }
  414. accounts[toAcc][1] += amount;
  415. }
  416. }
  417. printBalances();
  418. }
  419. // RULES
  420. // Helper function to add a rule to the chosen rules list
  421. function addRuleToList(ruleText) {
  422. var ruleList = document.getElementById("chosenRulesList");
  423. var ruleItem = document.createElement("li");
  424. ruleItem.classList.add("ruleItem");
  425. var ruleTextElement = document.createElement("span");
  426. ruleTextElement.classList.add("ruleText");
  427. ruleTextElement.textContent = ruleText;
  428. ruleItem.appendChild(ruleTextElement);
  429. var deleteButton = document.createElement("button");
  430. deleteButton.classList.add("deleteButton");
  431. deleteButton.textContent = "Delete";
  432. deleteButton.onclick = function() {
  433. ruleItem.remove(); // Remove the rule item when the delete button is clicked
  434. };
  435. ruleItem.appendChild(deleteButton);
  436. ruleList.appendChild(ruleItem);
  437. }
  438. // Add an event listener to the dropdown
  439. var dropdown = document.getElementById("ruleSelect");
  440. dropdown.addEventListener("change", addRule);
  441. function addRule() {
  442. var selectedOption = dropdown.options[dropdown.selectedIndex];
  443. // Get the text content of the selected option
  444. var ruleText = selectedOption.textContent;
  445. addRuleToList(ruleText);
  446. resetRuleDropdown();
  447. }
  448. // Function to handle adding a custom rule to the chosen rules list
  449. function addCustomRule() {
  450. var customRuleInput = document.getElementById("customRuleInput");
  451. var customRule = customRuleInput.value.trim();
  452. if (customRule !== "") {
  453. addRuleToList(customRule);
  454. customRuleInput.value = ""; // Clear the input field after adding the rule
  455. }
  456. }
  457. function resetRuleDropdown() {
  458. var dropdown = document.getElementById("ruleSelect");
  459. dropdown.selectedIndex = 0; // Reset to the first option ("Choose a rule")
  460. }
  461. // Call the initialize function to set up the game on page load
  462. initialize();
  463. </script>
  464. <div id="footer">
  465. <p>Need help? <a href="https://git.medlab.host/MEDLab/MonopolyLedger/src/main/README.md">See the README</a></p>
  466. <p>Monopoly Ledger is a project of the <a href="https://www.colorado.edu/lab/medlab/">Media Economies Design Lab</a> at the University of Colorado Boulder</p>
  467. <p><a href="https://git.medlab.host/MEDLab/MonopolyLedger/">Code</a> is free and open-source on an MIT license</p>
  468. </div>
  469. </body>
  470. </html>