From c4a06177c14918fe67b58acae4ad3afc0c7ecf5d Mon Sep 17 00:00:00 2001 From: Nathan Schneider Date: Tue, 23 Jun 2026 22:03:22 +0000 Subject: [PATCH] Littauer edit at narrator's request --- content/interviews/littauer-constructed_languages.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/interviews/littauer-constructed_languages.md b/content/interviews/littauer-constructed_languages.md index d7315c9..8045a86 100644 --- a/content/interviews/littauer-constructed_languages.md +++ b/content/interviews/littauer-constructed_languages.md @@ -55,7 +55,7 @@ No way. At one point, I estimated I made maybe $2,000 total from all the Na'vi s Eventually, a few people would reach out here and there. I translated some Latin for a game from a Seattle contact. Then there was this one friend who was in an audio maker Slack, and someone said they needed help. He connected me, and I ended up making the language for Philip Pullman's books. *His Dark Materials* was turned into a film by HBO, Bad Wolf Productions, and BBC in Wales. I went to Cardiff at one point. -In the third season, there are these creatures called the Mulefa who have these long trunks. They use the trunks to signal various words lexically like tones. I spent a lot of time in my living room just wandering around going, "Is that going to work? How do I display this?" I made this language based on the words from the books, and it's now in the movie. I taught it to the actors and did sound recordings. They had a really famous actress actually speak the language---she did a great job. +In the third season, there are these creatures called the Mulefa who have these long trunks. They use the trunks to signal various words lexically like tones. I spent a lot of time in my living room just wandering around going, "Is that going to work? How do I display this?" I made this language based on the words from the books, and it's now in the show. I taught it to the actors and did sound recordings. They had a really famous actress actually speak the language---she did a great job. That was a full contract, a professional-grade, "Richard made some money" contract, which was really nice. That turned into more work eventually. I can't talk about all of it because I'm still under NDAs, but I've made goblin languages for a video game and worked with other people to continue doing this. It's been quite fun as a side-quest career.