-- INTERACTIONS.LUA (for Minetest)
-- CONTEXTUAL STUFF
-- ================
-- _contexts to enable passing across formspecs
-- https://rubenwardy.com/minetest_modding_book/en/players/formspecs.html#contexts
local _contexts = {}
local function get_context(name)
local context = _contexts[name] or {}
_contexts[name] = context
return context
end
minetest.register_on_leaveplayer(function(player)
_contexts[player:get_player_name()] = nil
end)
-- UTILITIES
-- =========
-- Function: formspec_list
-- for use generating option lists in formspecs from tables
-- input: table of strings
-- output: a formspec-ready list of the strings
local function formspec_list(array)
local escaped = {}
if not array then
return ""
end
for i = 1, #array do
escaped[i] = minetest.formspec_escape(array[i])
end
return table.concat(escaped,",")
end
-- DASHBOARDS
-- ==========
-- Function: modpol.interactions.dashboard(user)
-- Params: user (string)
-- Q: Should this return a menu of commands relevant to the specific user?
-- Output: Displays a menu of commands to the user
-- TODO currently a manually curated list---needs major improvement
function modpol.interactions.dashboard(user)
-- prepare data
-- to add: nested orgs map
local all_orgs = modpol.orgs.list_all()
local user_orgs = modpol.orgs.user_orgs(user)
local all_users = modpol.instance:list_members()
-- pending list
local user_pending_count = 0
local user_pending = {}
for k,v in ipairs(modpol.orgs.array) do
if v.pending and v.pending[user] then
if modpol.util.num_pairs(v.pending[user]) ~= 0 then
table.insert(user_pending, v.name)
user_pending_count = user_pending_count + 1
end
end
end
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[10,8]",
"hypertext[0.5,0.5;9,1;title;Org dashboard]",
"label[0.5,2;All orgs:]",
"dropdown[2,1.5;7,0.8;all_orgs;View...,"..formspec_list(all_orgs)..";;]",
"label[0.5,3;Your orgs:]",
"dropdown[2,2.5;7,0.8;user_orgs;View...,"..formspec_list(user_orgs)..";;]",
"label[0.5,4;All users:]",
"dropdown[2,3.5;7,0.8;all_users;View...,"..formspec_list(all_users)..";;]",
"label[0.5,5;Pending ("..user_pending_count.."):]",
"dropdown[2,4.5;7,0.8;pending;View...,"..formspec_list(user_pending)..";;]",
"button[0.5,7;1,0.8;refresh;Refresh]",
"button_exit[8.5,7;1,0.8;close;Close]",
}
local formspec_string = table.concat(formspec, "")
-- present to player
minetest.show_formspec(user, "modpol:dashboard", formspec_string)
end
-- receive input
minetest.register_on_player_receive_fields(function (player, formname, fields)
if formname == "modpol:dashboard" then
local pname = player:get_player_name()
if nil then
elseif fields.close then
minetest.close_formspec(pname, formname)
elseif fields.refresh then
modpol.interactions.dashboard(pname)
-- Put all dropdowns at the end
elseif fields.all_users
and fields.all_users ~= "View..." then
modpol.interactions.user_dashboard(
pname,
fields.all_users,
function()
modpol.interactions.dashboard(pname)
end
)
elseif fields.all_orgs or fields.user_orgs or fields.pending then
local org_name = fields.all_orgs or fields.user_orgs or fields.pending
if org_name ~= "View..." then
modpol.interactions.org_dashboard(
pname, org_name)
end
end
end
end)
-- Function: modpol.interactions.org_dashboard
-- Params: user (string), org_string (string or num)
-- Output: Displays a menu of org-specific commands to the user
function modpol.interactions.org_dashboard(user, org_string)
-- prepare data
local org = modpol.orgs.get_org(org_string)
if not org then return nil end
local function membership_toggle(org_display)
local current_org = modpol.orgs.get_org(org_display)
if current_org then
if current_org:has_member(user) then
return " (member)"
end
end
return ""
end
-- identify parent
local parent = modpol.orgs.get_org(org.parent)
if parent then parent = parent.name
else parent = "none" end
-- prepare members menu
local members = org.members
-- prepare children menu
local children = {}
for k,v in ipairs(org.children) do
local this_child = modpol.orgs.get_org(v)
table.insert(children, this_child.name)
end
table.sort(children)
-- prepare modules menu
local modules = {}
if org.modules then
for k,v in pairs(org.modules) do
if not v.hide then -- hide utility modules
local module_entry = v.name
table.insert(modules, module_entry)
end
end
end
table.sort(modules)
-- prepare pending menu
local pending = {}
local num_pending = 0
if org.pending[user] then
for k,v in pairs(org.pending[user]) do
local pending_string = org.processes[k].name
.." ["..k.."]"
table.insert(pending, pending_string)
num_pending = num_pending + 1
end
end
table.sort(pending)
-- set player context
local user_context = {}
user_context["current_org"] = org.name
_contexts[user] = user_context
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[10,8]",
"hypertext[0.5,0.5;9,1;title;Org: "..
minetest.formspec_escape(org.name)..""..membership_toggle(org.name).."]",
"label[0.5,1.25;Parent: "..parent..membership_toggle(parent).."]",
"label[0.5,2;Members:]",
"dropdown[2,1.5;7,0.8;members;View...,"..formspec_list(members)..";;]",
"label[0.5,3;Child orgs:]",
"dropdown[2,2.5;7,0.8;children;View...,"..formspec_list(children)..";;]",
"label[0.5,4;Modules:]",
"dropdown[2,3.5;7,0.8;modules;View...,"..formspec_list(modules)..";;]",
"label[0.5,5;Pending ("..num_pending.."):]",
"dropdown[2,4.5;7,0.8;pending;View...,"..formspec_list(pending)..";;]",
"button[0.5,7;1,0.8;refresh;Refresh]",
"button[8.5,7;1,0.8;back;Back]",
}
local formspec_string = table.concat(formspec, "")
-- present to player
minetest.show_formspec(user, "modpol:org_dashboard", formspec_string)
end
-- receive input
minetest.register_on_player_receive_fields(function (player, formname, fields)
if formname == "modpol:org_dashboard" then
local pname = player:get_player_name()
local org = modpol.orgs.get_org(_contexts[pname].current_org)
-- just confirm the org still exists:
if not org then
modpol.interactions.message(pname, "Org no longer exists")
modpol.interactions.dashboard(pname)
return end
-- okay, onward
if nil then
elseif fields.back then
modpol.interactions.dashboard(pname)
elseif fields.refresh then
modpol.interactions.org_dashboard(pname, org.name)
-- Put all dropdowns at the end
-- Receiving modules
elseif fields.members
and fields.members ~= "View..." then
modpol.interactions.user_dashboard(
pname,
fields.members,
function()
modpol.interactions.org_dashboard(
pname, org.name)
end
)
elseif fields.modules
and fields.modules ~= "View..." then
local module = nil
for k,v in pairs(org.modules) do
if fields.modules == v.name then
module = v
end end
if module then
modpol.interactions.binary_poll_user(
pname,
module.name..":\n"..
module.desc.."\n"..
"Proceed?",
function(input)
if input == "Yes" then
org:call_module(module.slug, pname)
elseif input == "No" then
modpol.interactions.org_dashboard(
pname, org.id)
end
end)
end
-- Receiving pending
elseif fields.pending
and fields.pending ~= "View..." then
local pending = string.match(
fields.pending,"%[(%d)%]")
local process = org.processes[tonumber(pending)]
if process then
org:interact(process.id, pname)
end
-- Children
elseif fields.children
and fields.children ~= "View..." then
local org_name = fields.children
modpol.interactions.org_dashboard(pname, org_name)
end
end
end)
--- Function: modpol.interactions.user_dashboard
-- Displays a dashboard about a particular user
-- @param viewer Name of user viewing the dashboard (string)
-- @param user Name of user being viewed (string)
-- @param completion Optional function to call on Done button
function modpol.interactions.user_dashboard(viewer, user, completion)
local user_orgs = modpol.orgs.user_orgs(user)
-- set player context
local user_context = {}
user_context["viewer"] = viewer
user_context["user"] = user
user_context["completion"] = completion
_contexts[viewer] = user_context
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[10,8]",
"hypertext[0.5,0.5;9,1;title;User: "..user.."]",
"label[0.5,2;User's orgs:]",
"dropdown[2,1.5;7,0.8;user_orgs;View...,"..formspec_list(user_orgs)..";;]",
"button[0.5,7;1.5,0.8;message;Message]",
"button_exit[8.5,7;1,0.8;close;Close]",
}
local formspec_string = table.concat(formspec, "")
-- present to player
minetest.show_formspec(viewer, "modpol:user_dashboard", formspec_string)
end
-- receive input
minetest.register_on_player_receive_fields(function (player, formname, fields)
if formname == "modpol:user_dashboard" then
local contexts = _contexts[player:get_player_name()]
-- check fields
if nil then
elseif fields.message then
modpol.interactions.message_user(
contexts.viewer, contexts.user
)
elseif fields.back then
if contexts.completion then
completion()
else
modpol.interactions.dashboard(
contexts.viewer)
end
-- dropdown fields
elseif fields.user_orgs
and fields.user_orgs ~= "View..." then
modpol.interactions.org_dashboard(
contexts.viewer, fields.user_orgs)
end
end
end)
-- INTERACTION PRIMITIVES
-- ======================
-- Function: modpol.interactions.message
-- Produces a brief message to a user
-- input: user (string), message (string)
-- output: displays message to specified user
function modpol.interactions.message(user, message)
if message then
minetest.chat_send_player(user, message)
end
end
--- Function: modpol.interactions.message_user
-- Gets and sends a message from one user to another
-- @param sender Name of user sending (string)
-- @param recipient Name of user receiving (string)
function modpol.interactions.message_user(sender, recipient)
modpol.interactions.text_query(
sender,
"Message for "..recipient..":",
function(input)
modpol.interactions.message(
recipient,
input.." [from "..sender.."]")
end
)
end
--- Function: modpol.interactions.display
-- Displays complex data to a user
-- @param user Name of target user (string)
-- @param title Title of display (string)
-- @param message Content of message (string or table of strings)
-- @param completion Optional function for what happens when user is done
function modpol.interactions.display(
user, title, message, completion)
-- set up contexts
_contexts[user]["completion"] = completion
-- set up output
local output = ""
if type(message) == "table" then
output = table.concat(message,"\n")
elseif type(message) == "string" then
output = message
elseif type(message) == "number" then
output = message
else
modpol.interactions.message(
self.initiator, "Error: message not typed for display")
if completion then completion() else
modpol.intereactions.dashboard(user)
end
return
end
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[10,8]",
"label[0.5,0.5;"..title.."]",
"hypertext[0.5,1;9,5.5;display;"..output.."]",
"button_exit[8.5,7;1,0.8;done;Done]",
}
local formspec_string = table.concat(formspec, "")
-- present to player
minetest.show_formspec(user, "modpol:display", formspec_string)
end
-- receive fields
minetest.register_on_player_receive_fields(function (player, formname, fields)
local pname = player:get_player_name()
if formname == "modpol:display" then
if fields.done and _contexts[pname].completion then
minetest.close_formspec(pname, formname)
_contexts[pname].completion()
end
end
end)
-- Function: modpol.interactions.text_query
-- Overrides function at modpol/interactions.lua
-- input: user (string), query (string), func (function)
-- output: Applies "func" to user input
function modpol.interactions.text_query(user, query, func)
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[10,4]",
"label[0.5,1;", minetest.formspec_escape(query), "]",
"field[0.5,1.25;9,0.8;input;;]",
"button[0.5,2.5;1,0.8;yes;OK]",
}
local formspec_string = table.concat(formspec, "")
-- present to player
minetest.show_formspec(user, "modpol:text_query", formspec_string)
-- put func in _contexts
if _contexts[user] == nil then _contexts[user] = {} end
_contexts[user]["text_query_func"] = func
end
-- receive fields
minetest.register_on_player_receive_fields(function (player, formname, fields)
if formname == "modpol:text_query" then
local pname = player:get_player_name()
local input = fields.input
if not input then
-- no input, do nothing
else
local func = _contexts[pname]["text_query_func"]
if func then
func(input)
else
modpol.interactions.message(pname, "text_query: " .. input)
end
end
minetest.close_formspec(pname, formname)
end
end)
-- Function: dropdown_query
-- input: user (string), label (string), options (table of strings), func (function)
-- func input: choice (string)
-- output: calls func on user choice
function modpol.interactions.dropdown_query(user, label, options, func)
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[10,4]",
"label[0.5,1;"..minetest.formspec_escape(label).."]",
"dropdown[0.5,1.25;9,0.8;input;View...,"..formspec_list(options)..";;]",
"button[0.5,2.5;1,0.8;cancel;Cancel]",
}
local formspec_string = table.concat(formspec, "")
-- present to players
minetest.show_formspec(user, "modpol:dropdown_query", formspec_string)
-- put func in _contexts
if _contexts[user] == nil then _contexts[user] = {} end
_contexts[user]["dropdown_query_func"] = func
end
-- receive fields
minetest.register_on_player_receive_fields(function (player, formname, fields)
if formname == "modpol:dropdown_query" then
local pname = player:get_player_name()
if fields.cancel then
minetest.close_formspec(pname, formname)
elseif fields.input == "View..." then
-- "View...", do nothing
else
local choice = fields.input
local func = _contexts[pname]["dropdown_query_func"]
if not choice then
-- empty, do nothing
elseif func then
--causes issues with sequential dropdowns
--minetest.close_formspec(pname, formname)
func(choice)
else
minetest.close_formspec(pname, formname)
modpol.interactions.message(pname, "dropdown_query: " .. choice)
end
end
end
end)
-- Function: modpol.binary_poll_user(user, question, function)
-- Overrides function at modpol/interactions.lua
-- Params: user (string), question (string), func (function)
-- func input: user input (string: y/n)
-- Output: Applies "func" to user input
function modpol.interactions.binary_poll_user(user, question, func)
-- set up formspec
local formspec = {
"formspec_version[4]",
"size[8,4]",
"label[0.375,0.5;",minetest.formspec_escape(question), "]",
"button[1,2.5;1,0.8;yes;Yes]",
"button[2,2.5;1,0.8;no;No]",
--TODO can we enable text wrapping?
--TODO we could use scroll boxes to contain the text
}
local formspec_string = table.concat(formspec, "")
if _contexts[user] == nil then _contexts[user] = {} end
_contexts[user]["binary_poll_func"] = func
-- present to player
minetest.show_formspec(user, "modpol:binary_poll_user", formspec_string)
end
minetest.register_on_player_receive_fields(function (player, formname, fields)
local pname = player:get_player_name()
-- modpol:binary_poll
if formname == "modpol:binary_poll_user" then
local vote = nil
if fields.yes then vote = fields.yes
elseif fields.no then vote = fields.no
end
if vote then
local func = _contexts[pname]["binary_poll_func"]
if func then func(vote) end
end
minetest.close_formspec(pname, formname)
end
end)
-- TESTING
--testing command for "singleplayer"
function modpol.msg(text)
modpol.interactions.message("singleplayer",text)
end