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Update README.md with some additional details about changing modules

Nathan Schneider 2 years ago
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      README.md

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README.md

@@ -12,9 +12,12 @@ Modpol is built around groups called *orgs*. At the base is an org with all user
 
 ![](lib/module_list.png)
 
-Modules might simply carry out actions in the game, or they might require a group decision to do so. They might also change the modules available to users of a given org.
+Modules might simply carry out actions in the game, or they might require a group decision to do so. They might also change the modules available to users of a given org. There are currently two ways of doing this:
 
-The point is that Modpol gives you the ability to do whatever kind of politics you want with your modules.
+* Remove modules from the list of modules loaded in `modpol_core/api.lua` and `modpol_minetest/api.lua`. This will make those modules no longer available to any user.
+* Remove modules for a given org from within the program using the `Change modules` module. The removed modules can be re-added in any org by using `Change modules` again.
+
+The point is that Modpol should give you the ability to do whatever kind of politics you want with your modules. If there is something you would like to do that is not available, develop a module for it (or ask us for help!).
 
 
 ## Installation in Minetest